Rethinking WZ GFX
Re: Rethinking WZ GFX
Yes.
The best thing to do when your philosophies don't stand up to debate is to lock the thread and claim victory.
Re: Rethinking WZ GFX
of course, but Rider was asking if someone heard about this project, even on another websiteBuginator wrote: Perhaps because they are the same guys?
Re: Rethinking WZ GFX
Hey guys, haven't been around in a while. Looks good Grim, great job. Really, for a Warzone sequel they should consider building a complete new engine. There are some people out there who manage to make some pretty nifty games just in their free time.
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- Rman Virgil
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Re: Rethinking WZ GFX
* Deja-vu. Grim's work continues to advance. New Graphics Engine by Chojun as well. New Advanced Map Editor by Remus is done. New game is also in the works - WZ 2200. Lots of other evolutionary advances (including a complete GFX makeover) that will place WZ in the front ranks of 2008 RTSs. (My siggy link is useful for specifics).J.Vaughan wrote: Hey guys, haven't been around in a while. Looks good Grim, great job. Really, for a Warzone sequel they should consider building a complete new engine. There are some people out there who manage to make some pretty nifty games just in their free time.
-Cheers, RV
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.