Higher quality textures for the old models ?
Re: Higher quality textures for the old models ?
Assuming you have your texture size set to 1024 or higher in the options, then, if you mean the border area is chopped , that was done to fix another issue with seams.
Here is the thread on it.. viewtopic.php?f=33&t=2383 and lots and lots of other talk about things.
Here is the thread on it.. viewtopic.php?f=33&t=2383 and lots and lots of other talk about things.
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: Higher quality textures for the old models ?
There was a lot of back and forth and hacks in relation to those textures, and I would not be surprised to hear of bugs. Which version of Warzone are you working with?
Re: Higher quality textures for the old models ?
Per: 3.1 stable release
Re: Higher quality textures for the old models ?
Here is my first attempt to redraw the building bases in High-Res. Just wanted to share that to get some advice on what to improve and if you like the general direction. I think the most difficult part is to preserve the type of dirty/broken style of the original textures. Btw: Is the middle part of the building-base textures ever shown ingame?
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- page-8-player-buildings-base-1.jpg (77.7 KiB) Viewed 27427 times
Re: Higher quality textures for the old models ?
Looks nice! The middle part is never really visible, so you don't need to pay much attention to detail there...cnceo wrote:Here is my first attempt to redraw the building bases in High-Res. Just wanted to share that to get some advice on what to improve and if you like the general direction. I think the most difficult part is to preserve the type of dirty/broken style of the original textures. Btw: Is the middle part of the building-base textures ever shown ingame?
Re: Higher quality textures for the old models ?
So all baseplates are now hd, as shown by non-HD screenshots
I've send them to Jorzi, for including into the AR mod to get some user feedback first. But if you want to test them just send me a pm and I'll send the textures to anyone who's interessted. The total filesize of the uncompressed textures is ~10MB (see previous post).
The textures are based on the old ones and use some of the new groundtextures respectively from 3.1. Consequently all textures inherit the GPL licence from the previous textures.
Stay tuned for more HD stuff soon.
I've send them to Jorzi, for including into the AR mod to get some user feedback first. But if you want to test them just send me a pm and I'll send the textures to anyone who's interessted. The total filesize of the uncompressed textures is ~10MB (see previous post).
The textures are based on the old ones and use some of the new groundtextures respectively from 3.1. Consequently all textures inherit the GPL licence from the previous textures.
Stay tuned for more HD stuff soon.
Re: Higher quality textures for the old models ?
urban features improved: cars, buildings, rooftops & weird air floating pixel things (added a background which imho looks 1000x better). The thing in the middle which looks like a robot going ape sh*t is just not worth doing anything about it. I think it's just used in one wreckbuilding but still almost invisble. And licence is again GPL (is it?). Updated: 07.Oct.13
Last edited by cnceo on 07 Oct 2013, 22:50, edited 2 times in total.
Re: Higher quality textures for the old models ?
page-6.png - some tiles can go right into page-29. Some tiles are still a bit blured and need a real redrawing. License is GPL
Re: Higher quality textures for the old models ?
You're very productive and those are very high quality textures, I can see that you know how to optimize stuff for textures and not just as images.
-insert deep philosophical statement here-
Re: Higher quality textures for the old models ?
All right! Here is another update. There is room for optimization, especially with the cars and trucks, but they are so rarely used in most maps and maybe it's better to concentrate on some other stuff, like probably the effect textures. Just wanted to give another quick update. License is GPL. Just in case anyone want to continue working on something and needs raw data, just pm me.
Re: Higher quality textures for the old models ?
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: Higher quality textures for the old models ?
@cnceo I see you've interpreted the boulders as stone piles instead, is this intentional? Anyway, looking good, I'll try them all out tonight.
@vexed: seeing mostly berg's building textures on those screenshots, cnceo mostly renewed the cars and some smaller structures
@vexed: seeing mostly berg's building textures on those screenshots, cnceo mostly renewed the cars and some smaller structures
-insert deep philosophical statement here-
Re: Higher quality textures for the old models ?
@Jorzi: Jep, that was intentional. The reason was, that to me the boulder model just doesn't look a like boulder but more like a pile of something. Not sure if the stone piles are really better though
@Vexed: True what Jorzi said. But some of the rooftops have been improved by me. However, I'll try to rework one of the building fronts (the one with the elongated brown windows).
@Vexed: True what Jorzi said. But some of the rooftops have been improved by me. However, I'll try to rework one of the building fronts (the one with the elongated brown windows).
Re: Higher quality textures for the old models ?
I did a quick update on the urban textures. Here is the result ingame (see my previous post for the updated texpage). I'm occupied with a lot of other stuff this week, so I'm not sure when I'll be able to continue. But here is a .wz file that contains all my changes (including the baseplates): http://warzone.1oooo.de/hdtex_131007.wz Concerning authorship and license: GPLv2 , author: Christian Scholz
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- wz2100-Sk-UrbanDuel-2.jpg (61.89 KiB) Viewed 27184 times
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- wz2100-Sk-UrbanDuel.jpg (133.91 KiB) Viewed 27191 times
Last edited by cnceo on 14 Oct 2013, 23:05, edited 2 times in total.
Re: Higher quality textures for the old models ?
Right, just showing some progress.Jorzi wrote:@cnceo I see you've interpreted the boulders as stone piles instead, is this intentional? Anyway, looking good, I'll try them all out tonight.
@vexed: seeing mostly berg's building textures on those screenshots, cnceo mostly renewed the cars and some smaller structures
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.