Free perlin noise ! :D

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Iluvalar
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Free perlin noise ! :D

Post by Iluvalar »

Hello everybody,

I've been working on a map generator for a project of mine. I'm still working on the detail, but here is what I got. I can zoom in and out or move everywhere.

If those images inspire some map makers here, I have a plenty of them now for free XD .
Attachments
2x zoom on the same spot
2x zoom on the same spot
map3.gif (2.08 KiB) Viewed 5751 times
Somewhere in an infinite world
Somewhere in an infinite world
map2.gif (3.03 KiB) Viewed 5752 times
Last edited by Iluvalar on 23 Mar 2013, 06:48, edited 1 time in total.
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Originway
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Re: Free pilgrim noise ! :D

Post by Originway »

that is way too small for a map!
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Iluvalar
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Re: Free pilgrim noise ! :D

Post by Iluvalar »

May I suggest to zoom it ?
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NoQ
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Re: Free pilgrim noise ! :D

Post by NoQ »

If you'd be able to effectively put your theory into a generator to automatically produce balanced maps that'd be really great (:
Originway
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Re: Free pilgrim noise ! :D

Post by Originway »

Iluvalar wrote:May I suggest to zoom it ?
zoom a screenshot?
that makes everything all blocky
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Iluvalar
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Re: Free pilgrim noise ! :D

Post by Iluvalar »

Are you interested in a bigger version or not anyway ?
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aubergine
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Re: Free pilgrim noise ! :D

Post by aubergine »

Bigger images would be nice so we can get a better idea of what they look like :)
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Originway
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Re: Free pilgrim noise ! :D

Post by Originway »

we need a higher resolution version to see what it looks like
what you show is way too small
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Iluvalar
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Re: Free pilgrim noise ! :D

Post by Iluvalar »

Ok ok. You won. lol.

There is nothing to do with that much accuracy. But here is a sample :
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A crazily too accurate exemple.
A crazily too accurate exemple.
map4.gif (11.59 KiB) Viewed 5557 times
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aubergine
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Re: Free pilgrim noise ! :D

Post by aubergine »

That looks most awesome.
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Re: Free pilgrim noise ! :D

Post by Originway »

this is from a fractal generator?
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Iluvalar
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Re: Free perlin noise ! :D

Post by Iluvalar »

Oups sorry, my bad. This method is called Perlin noise. Not pilgrim.

http://en.wikipedia.org/wiki/Perlin_noise.

Generated from a pseudo random seed, so I can move around and zoom in and out. To be exact, I generate 8 layers of them. Each having it's own color and I'm sort of mix all them together.
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Zooming out...
Zooming out...
map6.gif (11.74 KiB) Viewed 5541 times
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Re: Free perlin noise ! :D

Post by raycast »

I have actually used perlin noise in the later versions of my map generator.

The problem is that it doesn't take balance into account and cannot easily be modified to do so.

Making it largely interesting for computer graphics, but not so much for actual RTS map generation, IMHO.

I ended up using it mostly - with high frequency noise and some clipping - to control smoothness. I.e. randomly generatre additional ramps across the map after generating cliffs. High frequency perlin noise is a reasonably uniform smooth random:

Image

But as such, it's too smooth to make for interesting maps. The one thing I found that makes maps most interesting from a gameplay perspective is the cliffs layout.
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RBMW-Collector
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Re: Free perlin noise ! :D

Post by RBMW-Collector »

Why u working at map generator? Battlefield creation is an art procces! U should put u heart into it, not a noise)
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Re: Free perlin noise ! :D

Post by Per »

The random maps created by Diorama were actually often pretty good for playing on. And they had the novelty factor each time.
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