Free perlin noise ! :D
Free perlin noise ! :D
Hello everybody,
I've been working on a map generator for a project of mine. I'm still working on the detail, but here is what I got. I can zoom in and out or move everywhere.
If those images inspire some map makers here, I have a plenty of them now for free .
I've been working on a map generator for a project of mine. I'm still working on the detail, but here is what I got. I can zoom in and out or move everywhere.
If those images inspire some map makers here, I have a plenty of them now for free .
- Attachments
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- 2x zoom on the same spot
- map3.gif (2.08 KiB) Viewed 5761 times
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- Somewhere in an infinite world
- map2.gif (3.03 KiB) Viewed 5762 times
Last edited by Iluvalar on 23 Mar 2013, 06:48, edited 1 time in total.
Heretic 2.3 improver and proud of it.
Re: Free pilgrim noise ! :D
that is way too small for a map!
Re: Free pilgrim noise ! :D
If you'd be able to effectively put your theory into a generator to automatically produce balanced maps that'd be really great (:
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Re: Free pilgrim noise ! :D
zoom a screenshot?Iluvalar wrote:May I suggest to zoom it ?
that makes everything all blocky
Re: Free pilgrim noise ! :D
Are you interested in a bigger version or not anyway ?
Heretic 2.3 improver and proud of it.
Re: Free pilgrim noise ! :D
Bigger images would be nice so we can get a better idea of what they look like
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Free pilgrim noise ! :D
we need a higher resolution version to see what it looks like
what you show is way too small
what you show is way too small
Re: Free pilgrim noise ! :D
Ok ok. You won. lol.
There is nothing to do with that much accuracy. But here is a sample :
There is nothing to do with that much accuracy. But here is a sample :
- Attachments
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- A crazily too accurate exemple.
- map4.gif (11.59 KiB) Viewed 5567 times
Heretic 2.3 improver and proud of it.
Re: Free pilgrim noise ! :D
That looks most awesome.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: Free pilgrim noise ! :D
this is from a fractal generator?
Re: Free perlin noise ! :D
Oups sorry, my bad. This method is called Perlin noise. Not pilgrim.
http://en.wikipedia.org/wiki/Perlin_noise.
Generated from a pseudo random seed, so I can move around and zoom in and out. To be exact, I generate 8 layers of them. Each having it's own color and I'm sort of mix all them together.
http://en.wikipedia.org/wiki/Perlin_noise.
Generated from a pseudo random seed, so I can move around and zoom in and out. To be exact, I generate 8 layers of them. Each having it's own color and I'm sort of mix all them together.
- Attachments
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- Zooming out...
- map6.gif (11.74 KiB) Viewed 5551 times
Heretic 2.3 improver and proud of it.
Re: Free perlin noise ! :D
I have actually used perlin noise in the later versions of my map generator.
The problem is that it doesn't take balance into account and cannot easily be modified to do so.
Making it largely interesting for computer graphics, but not so much for actual RTS map generation, IMHO.
I ended up using it mostly - with high frequency noise and some clipping - to control smoothness. I.e. randomly generatre additional ramps across the map after generating cliffs. High frequency perlin noise is a reasonably uniform smooth random:
But as such, it's too smooth to make for interesting maps. The one thing I found that makes maps most interesting from a gameplay perspective is the cliffs layout.
The problem is that it doesn't take balance into account and cannot easily be modified to do so.
Making it largely interesting for computer graphics, but not so much for actual RTS map generation, IMHO.
I ended up using it mostly - with high frequency noise and some clipping - to control smoothness. I.e. randomly generatre additional ramps across the map after generating cliffs. High frequency perlin noise is a reasonably uniform smooth random:
But as such, it's too smooth to make for interesting maps. The one thing I found that makes maps most interesting from a gameplay perspective is the cliffs layout.
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Re: Free perlin noise ! :D
Why u working at map generator? Battlefield creation is an art procces! U should put u heart into it, not a noise)
AKA Redemptor. Map designer
Re: Free perlin noise ! :D
The random maps created by Diorama were actually often pretty good for playing on. And they had the novelty factor each time.