If Contingency is usable on any of these builds, then perhaps a high-oil AI match, consisting of equal numbers of NullBots, perferably NullBotSWs, being pitted in teams against eachother, on a big map such as 10c-Emergence or 9c-Windfury, could bring valuable performance data in terms of which builds lag more than others, since you're pretty much guaranteed to see over 800 units moving about the map at any given time?Reg312 wrote:i think hard to catch good results without special testing maps (where warzone loaded enough).
Without testing maps i think impossible get lower than 60 fps without long game.
Test builds for people who have issues with game speed
- Shadow Wolf TJC
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Re: Test builds for people who have issues with game speed
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Re: Test builds for people who have issues with game speed
Shadow Wolf TJC: It will interfere with javascript lag that has nothing to do with the problem.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Test builds for people who have issues with game speed
using reg312 map, not moving around, nullbot, and running all test at once
640x480
2048 tex res
AA 8x
and shaders
t1 3-4 fps
t2 ~15 max seen 25 after 5 mins and 30 at 7 mins
t3 ~8
t4 a bit stable than T2, but max and min almost same so i cant really differentiate it
can i pick more than one?
edit: add attachment
*offtopic
640x480
2048 tex res
AA 8x
and shaders
t1 3-4 fps
t2 ~15 max seen 25 after 5 mins and 30 at 7 mins
t3 ~8
t4 a bit stable than T2, but max and min almost same so i cant really differentiate it
can i pick more than one?
edit: add attachment
*offtopic
Spoiler:
Re: Test builds for people who have issues with game speed
Interesting results.
No, you can't vote for more than one build...
I see we have at least 5 downloads for each, but only 2 votes.
About that crash,
I guess I should have mentioned to list your machine specs as well.
No, you can't vote for more than one build...
I see we have at least 5 downloads for each, but only 2 votes.
About that crash,
Spoiler:
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: Test builds for people who have issues with game speed
vexed what machine you have? may be your machine too strong to make lags visible in T1 build?
Re: Test builds for people who have issues with game speed
Thank you for making this test map. I agree it is hard to do a test without a specific map to test on.Reg312 wrote:i think hard to catch good results without special testing maps (where warzone loaded enough).
Without testing maps i think impossible get lower than 60 fps without long game.
Here on my wintendo laptop, T1 is slower than the others by a factor of two (starting at 35 fps vs 70-80 fps for the others).
Re: Test builds for people who have issues with game speed
BTW, what is the reason of making a 10p map, if you only enable 2p ?
And that unit count is way over the limits.
My system is a lowly 3.8GHz quad core slouch.
And that unit count is way over the limits.
My system is a lowly 3.8GHz quad core slouch.
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: Test builds for people who have issues with game speed
vexed make us some test builds for http://developer.wz2100.net/ticket/3748 please!
Re: Test builds for people who have issues with game speed
seriously??Originway wrote:vexed make us some test builds for http://developer.wz2100.net/ticket/3748 please!
Re: Test builds for people who have issues with game speed
I still haven't done a thorough test, but just wanted to comment that the T4 build seems to run a lot faster than the 3.1.0 release.
It seems like MP lags are merely connection based with this build. The game does get lower performance as time goes on, however screen stutters are pretty consistant with seeing "zzz" in relation to another players ping.
I'm running the exe directly in the root folder of my portable warzone. So new maps are being downloaded to .\Warzone 3.1.0\Warzone 3.1.0\Maps, and likewise for the config, though my sta and map files from the existing portable warzone intall are are accessible.
Operating System
MS Windows XP Professional 32-bit SP3
CPU
Intel Core Duo T2600 @ 2.16GHz 24 °C
Yonah 65nm Technology
RAM
2.00 GB Dual-Channel DDR2 @ 333MHz (5-5-5-15)
Motherboard
AOpen i945GTm-VHL (Socket 479) 36 °C
Graphics
Default Monitor (1680x1050@60Hz)
128MB Quadro NVS 285 (nVidia) 50 °C
Hard Drives
78GB Seagate ST3808110AS (SATA) 36 °C
1954GB Western Digital WDC WD20EARX-00PASB0 (SATA) 30 °C
Optical Drives
NEC DVD_RW ND-2510A
ELBY CLONEDRIVE SCSI CdRom Device
ELBY CLONEDRIVE SCSI CdRom Device
Audio
Realtek High Definition Audio
It seems like MP lags are merely connection based with this build. The game does get lower performance as time goes on, however screen stutters are pretty consistant with seeing "zzz" in relation to another players ping.
I'm running the exe directly in the root folder of my portable warzone. So new maps are being downloaded to .\Warzone 3.1.0\Warzone 3.1.0\Maps, and likewise for the config, though my sta and map files from the existing portable warzone intall are are accessible.
Operating System
MS Windows XP Professional 32-bit SP3
CPU
Intel Core Duo T2600 @ 2.16GHz 24 °C
Yonah 65nm Technology
RAM
2.00 GB Dual-Channel DDR2 @ 333MHz (5-5-5-15)
Motherboard
AOpen i945GTm-VHL (Socket 479) 36 °C
Graphics
Default Monitor (1680x1050@60Hz)
128MB Quadro NVS 285 (nVidia) 50 °C
Hard Drives
78GB Seagate ST3808110AS (SATA) 36 °C
1954GB Western Digital WDC WD20EARX-00PASB0 (SATA) 30 °C
Optical Drives
NEC DVD_RW ND-2510A
ELBY CLONEDRIVE SCSI CdRom Device
ELBY CLONEDRIVE SCSI CdRom Device
Audio
Realtek High Definition Audio
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: Test builds for people who have issues with game speed
Which may just mean that some player on the other end has more performance issues than you, being unable to run the game at a speed of one second per second. Not necessarily a network issue (?)It seems like MP lags are merely connection based with this build. The game does get lower performance as time goes on, however screen stutters are pretty consistant with seeing "zzz" in relation to another players ping.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: Test builds for people who have issues with game speed
what is wrong with asking?Ezio wrote:seriously??Originway wrote:vexed make us some test builds for http://developer.wz2100.net/ticket/3748 please!
they can make test builds as seen in this thread
Re: Test builds for people who have issues with game speed
I agree.NoQ wrote:Which may just mean that some player on the other end has more performance issues than you, being unable to run the game at a speed of one second per second. Not necessarily a network issue (?)It seems like MP lags are merely connection based with this build. The game does get lower performance as time goes on, however screen stutters are pretty consistant with seeing "zzz" in relation to another players ping.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Re: Test builds for people who have issues with game speed
I have to agree also with NoQ
But a lot of my issues was deleted when vexed gave me a Linux version of these windows builds so for me its better.
But a lot of my issues was deleted when vexed gave me a Linux version of these windows builds so for me its better.