Lag

Discussions about AI types, units, tactics & strategy.
User avatar
aubergine
Professional
Professional
Posts: 3459
Joined: 10 Oct 2010, 00:58
Contact:

Re: Lag

Post by aubergine »

I've recently switched from 3.1 RC 3 to 3.1.0 and 3.1.0 is definitely *much* more laggy. Maybe something to do with AIs shooting at features again?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Reg312
Regular
Regular
Posts: 681
Joined: 25 Mar 2011, 18:36

Re: Lag

Post by Reg312 »

I've made test map for testing FPS
10c-NTW_FPStest.wz
(58.36 KiB) Downloaded 232 times
To run test:
1) Open warzone
2) Select scrimish mode and select test map
3) Set 2 players at poisition 0 and 5 with Nexus AI
all another player shold be disabled (closed)
4) Set full bases
5) run game
6) Press Enter and print 'showfps' to see FPS

note: on slow PC you game will be totally lagged and unplayable

my results
version 3.1.0: 6-7 FPS
version beta RC3: 17-22 fps
game settings: texture:256, shadows:off

update: tested on bugfixes build '17-Feb-2013' with same texture and resolutions settings
FPS is better in bugfixes build(!!)

version bugfixes from 17-Feb-2013: 22-30 FPS
raycast
Trained
Trained
Posts: 131
Joined: 12 Sep 2012, 19:16

Re: Lag

Post by raycast »

You should learn how to build master and test there. That is the current state, and showing where the game is heading.

But all in all: if you are playing NTW style, you will always have more lag than low-oil gamers. More units = more data to transfer, more computations = more lag.
Reg312
Regular
Regular
Posts: 681
Joined: 25 Mar 2011, 18:36

Re: Lag

Post by Reg312 »

raycast wrote:You should learn how to build master and test there. That is the current state, and showing where the game is heading.
1) i cannot build master in release mode (something broken)
in debug mose program works slower so i cannot use results from debug mode here.
(got 5 fps in master version in debug mode)

2) master version is broken for windows build now

3) head version is bugfixes and 3.1 branches.
we testing 3.1 version, not 3.2

*i know how build master and make patches
raycast wrote: But all in all: if you are playing NTW style, you will always have more lag than low-oil gamers. More units = more data to transfer, more computations = more lag.
this sentention actually does not related to topic of this thread.
players with slow PC get lags even in low oil games!

did you meant i should test FPS on low-oil game style? well i can find slow PC and get same results
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Lag

Post by NoQ »

I could not reproduce the fps decrease in different versions, so it might be something hardware- or os-specific.
Originway
Trained
Trained
Posts: 412
Joined: 08 Aug 2012, 06:22

Re: Lag

Post by Originway »

I have all versions and they all test out the same speed
what kind of computers do you guys have?
Reg312
Regular
Regular
Posts: 681
Joined: 25 Mar 2011, 18:36

Re: Lag

Post by Reg312 »

Originway wrote:I have all versions and they all test out the same speed
what kind of computers do you guys have?
How you tested that? do you playing in multiplayer?


I tested on windows.
NoQ tested on linux.
Originway
Trained
Trained
Posts: 412
Joined: 08 Aug 2012, 06:22

Re: Lag

Post by Originway »

what do you mean? yes tried lan multiplayer and skirmish games
Reg312
Regular
Regular
Posts: 681
Joined: 25 Mar 2011, 18:36

Re: Lag

Post by Reg312 »

Originway wrote:what do you mean? yes tried lan multiplayer and skirmish games
Game have 60 fps by default. so you see 60 FPS on any warzone version. No difference.
But if you have slow PC then FPS should be different, depending on number and activity of game objects.
e.g. you can play 1vs1 games with no problems but in 5vs5 game you get lags.
Version 3.1.0 produces more lags than beta RC3.
- it was noticed by some players
- my test proves it at least on windows. i hope someone will try to do same testing as me. NoQ tried it, and at his system all warzone versions had same FPS.
Originway
Trained
Trained
Posts: 412
Joined: 08 Aug 2012, 06:22

Re: Lag

Post by Originway »

you are saying the problem is only for slow machines then?
Reg312
Regular
Regular
Posts: 681
Joined: 25 Mar 2011, 18:36

Re: Lag

Post by Reg312 »

Originway wrote:you are saying the problem is only for slow machines then?
Problem is not lags. Problem - increased lags in 3.1.0 without any graphical improvements. This touch slow machines more than fast machines.
Anyway, in my tests this problem looks like fixed in futher 3.1.1 version.

***
Many players like to play games called 'high-oil'
on such settings even fact machine can lag.
Devs say "we not support high-oil", but people like it.
Originway
Trained
Trained
Posts: 412
Joined: 08 Aug 2012, 06:22

Re: Lag

Post by Originway »

Reg312 wrote:
Originway wrote:you are saying the problem is only for slow machines then?
Problem is not lags. Problem - increased lags in 3.1.0 without any graphical improvements. This touch slow machines more than fast machines.
Anyway, in my tests this problem looks like fixed in futher 3.1.1 version.
where do you see 3.1.1? I was looking for next version and I don't see anything on roadmap?
***
Many players like to play games called 'high-oil'
on such settings even fact machine can lag.
Devs say "we not support high-oil", but people like it.
devs didn't say that anyplace that I read?
Originway
Trained
Trained
Posts: 412
Joined: 08 Aug 2012, 06:22

Re: Lag

Post by Originway »

are you looking at https://github.com/Warzone2100/warzone2 ... s/bugfixes? are we sure that will be 3.1.1?
Reg312
Regular
Regular
Posts: 681
Joined: 25 Mar 2011, 18:36

Re: Lag

Post by Reg312 »

Originway wrote:are you looking at https://github.com/Warzone2100/warzone2 ... s/bugfixes? are we sure that will be 3.1.1?
version 3.2 (master branch) is more unstable and is not ready for release i think.
so next one should be 3.1.1
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Lag

Post by NoQ »

bugfixes branch won't be 3.1.1.
3.1 branch will be 3.1.1.
Locked