[3.1+] WZ Mini: Scavenger Wars mod

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aubergine
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine »

Ah, those things. Yeah, they aren't scavvy enough.
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Berg
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg »

shot3.png
scavwall.png
Ok here is first concept scav walls X shape, L shape, T shape, and straight as you can see they sandbag walls use them and if no good need feedback if they the wrong orientation etc as this is a little hard to set out right from scratch.
I did not test them in game so screen shots would be good.
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Goth Zagog-Thou »

Cool! More Scav stuff. :D
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine »

The sides are perfect, but the top looks a little odd - almost like a slab of stone - is there a way to make it blend with the sides a bit more?

BTW: Would it be worth reviving Rman's Cargo Containers?
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Goth Zagog-Thou »

As Fluffy would say ...

"OMG YES!" :lol2:
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine »

Ah, and look what I found on the intertubes: http://cgcookie.com/blender/2010/09/09/ ... r-part-01/
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Goth Zagog-Thou »

Nice :D
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg »

shot3.png
scavwall.png
Lets hope they work ingame as they are expected to.
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg »

scave corner MG tower not sure if it needs a connector
scavwall.png
shot4.png
It can replace blbrbtw1.pie I think
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cornertower.pie
(2.34 KiB) Downloaded 264 times
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Rman Virgil »

.

I like the sand bags for scavs. It's a scavy fit for sure. Welcome addition to scav fortifications. Just have to assign them the sweet spot in HPs. Good work, Berg.

=====>

'Course I'm partial to CCs for scav fortifications...... but...

While that's a splendid vid tut for how to make 'em.....yet it doesn't really give you a good idea of the work involved in creating them for WZ. Gotta love 'em totally like a mother her child to get through the work involved.

Let's see - there are 16 permutations. 16 models, 16 subtly different textures. Single, double and triple stack CCs. Inter-locking corners and over-hang CCs. Absolute precision throughout for Lego assemblage in the map making phase. All have to have the full complement of text files (sans research, natch) created for the base game and the map editor. Crazy amount of work for such seemingly simple Feature objects.

Now that I think of it, Berg's sandbags can be approached in a similar, lego-like assemblage design fashion, to make scav fortification more durable than their current wood, tin and sheet metal. And maybe even more elegant than the CCs.
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg »

endtower.pie
(1.89 KiB) Downloaded 360 times
DO note i gave all these pie files descriptive names so they need to be renamed to work in game
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endtower.png
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Goth Zagog-Thou »

I was thinking more of adding them and keeping the walls as they are. :D

That way there's more variety.
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by aubergine »

Love the tower. Love the sandbags. Not sure they fit together though?
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Berg »

Goth Zagog-Thou wrote:I was thinking more of adding them and keeping the walls as they are. :D
I made the sandbag walls as a set the towers was a afterthought you can has both
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Re: [3.1+] WZ Mini: Scavenger Wars mod

Post by Rman Virgil »

aubergine wrote:Love the tower. Love the sandbags. Not sure they fit together though?
Scale ?
.
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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