Lost & Taken textures are made freely available for use in both personal and commercial projects including web templates, designs, and other materials intended for distribution. Attribution is appreciated, but not required.
Note that the textures probably need to be seamless to work well in Warzone, right?
Or are neighboring tiles of the same texture also blended?
Anyway, I would love to see a texture set specificly designed for V3. I figure we no longer need all the terrain transition textures anymore, right? I'd love to see the full capabilities of the new terrain renderer exposed to the map editors such as Flame. All tilesets seem to have only one type of cliffs, and it only goes well with 1 or 2 ground types. It would be nice to be able to have a brown cliff as well as a stony cliff in grasslands, and not only mountain cliffs.
Oh, and one tile that would rock is a waterfall tile. Currently water is mostly useful for sea-level and maybe some lakes, but for rivers it looks to boring, along with maybe some bridge tiles. To make, say, a Hoover Dam map.
P.S. taking "true" images is not always the best solution. Real snow usually is actually pretty boring. Either white or dirty.
Plus, they need to fit the rendering engine well. If the texture has a shadow coming from a different direction than the in-game shadows, it will look bad. So IMHO quite often an unnatural texture may look much nicer in game.
I agree, hand-drawn textures are usually the best, but unfortunately it takes a lot of time to make them. Another approach would possibly be experimenting with some toon filters on photo textures, although that comes with the risk of looking generic.
Because nobody implemented that?
Because supporting map-mod'ing is a bad idea ultimately leading to a whole bunch of broken maps?
Because FlaME doesn't support even basic 3.1-style tilesets, so it doesn't make sense if it supported custom 3.1-style tilesets?
Jorzi wrote:I agree, hand-drawn textures are usually the best, but unfortunately it takes a lot of time to make them. Another approach would possibly be experimenting with some toon filters on photo textures, although that comes with the risk of looking generic.
That doesn't mean we can't find such textures in some public domain repositories. But when looking for free (as in, the license allows inclusion in WZ) textures, we shouldn't focus on the super photo realistic ones, but instead consider whether they could look good when actually rendered in WZ, in particular with different light.
I've started compiling a list of terrain textures that are already available in some form or other - if I've missed any, pls let me know: https://warzone.atlassian.net/wiki/disp ... n+Tilesets -- I'll be tarting that page up with pics when I get some time.
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