Maps by Amiral JCDG

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Amiral JCDG
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Maps by Amiral JCDG

Post by Amiral JCDG »

Hey !
Here are some of my maps I have made with Flame.
Bubbles is with 3 players and Mountains with 10.
Assault is 1 vs 3 !

Have fun !
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JCDG Maps (Apollo, Buoinoi2-4, Rocky Dual, Bubbles, Assault, Fortresses, Pressure, Mountains).zip
(203.41 KiB) Downloaded 629 times
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Re: Maps by Amiral JCDG

Post by aubergine »

Hi - would you be able to post some minimap pics?
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Amiral JCDG
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Re: Maps by Amiral JCDG

Post by Amiral JCDG »

Oh, yes, there are the images.
Attachments
JCDG map images (Apollo, Buoinoi2-4, Rocky Dual, Bubbles, Assault, Fortresses, Pressure, Mountains).zip
(151.43 KiB) Downloaded 492 times
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Re: Maps by Amiral JCDG

Post by themac »

Tnx, new maps are always welcome. :-)
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Re: Maps by Amiral JCDG

Post by sg1efc »

Thanks a lot Amiral JCDG. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Maps by Amiral JCDG

Post by Amiral JCDG »

Hello !
I wanna post there my new map. This is the latest version, i dont create more posts for this map, but i upload on this one.
It is for 9 players (012 vs 345 vs 678), and because you can only go on the ways, you have to play a totally new tactic to have chances to win... :wink:
Dont forget to put the VTOLs off, this has not interest with them. The bots are very very very bad on this map XD

I have put another version of the map where the players are better spread a few posts later.
Attachments
JCDG_Electro_6.png
9c-JCDG_Electro_6.wz
(35.89 KiB) Downloaded 472 times
Last edited by Amiral JCDG on 08 Apr 2013, 11:33, edited 4 times in total.
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Re: Maps by Amiral JCDG

Post by Andrie »

Looks good I will play it soon.
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Re: Maps by Amiral JCDG

Post by Amiral JCDG »

I forgot one thing : DONT PLAY WITH BOTS on this map, some build the oils and nothing else, and some just stay at their starting point and dont move XD
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Re: Maps by Amiral JCDG

Post by Andrie »

That is weird O_o :!:
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Re: Maps by Amiral JCDG

Post by sg1efc »

Thanks again Amiral JCDG. ;)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Maps by Amiral JCDG

Post by Andrie »

@sg1efc: I just want to say that some people say I should stop to +1 posts/maps/mods so I ask you please stop to +1 everybody's posts/maps/mods :beg:
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Re: Maps by Amiral JCDG

Post by sg1efc »

Andrie wrote:@sg1efc: I just want to say that some people say I should stop to +1 posts/maps/mods so I ask you please stop to +1 everybody's posts/maps/mods :beg:
That is one way to respond to "some people". Another way to respond to "some people" is to respond not so nicely. :twisted: :wink:

By the way, I have Never told anyone anywhere, that they should stop being nice to others. I've only told people in many various ways, to not be creeps, haters, assholes and so on... :wink:

And Andrie, did you ever stop and think that maybe "some people" could be wrong? :hmm: :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Re: Maps by Amiral JCDG

Post by sg1efc »

Amiral JCDG wrote:Hello !
I wanna post there my new map. This is the latest version, i dont create more posts for this map, but i upload on this one.
It is for 9 players (012 vs 345 vs 678), and because you can only go on the ways, you have to play a totally new tactic to have chances to win... :wink:
Dont forget to put the VTOLs off, this has not interest with them. The bots are very very very bad on this map XD
I just played this by myself even though I read your warning, :) was player "0" and I zoomed across to the other side of the board and made my base away from everyone else. Got all the big groups of oils on that opposite end, built 3 factories, put up some lancer hard points and right around the half hour mark, I had won the game = everyone else killed each other off. :hmm: :) Very nice map, would you consider spreading out some of the players a bit please in a second similar map, if you have time? Thanks a lot. :bow2:
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Amiral JCDG
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Re: Maps by Amiral JCDG

Post by Amiral JCDG »

Im happy that you have fun with my map sg1efc ! :D
If you mean that it would be better if the players were spread all around the map at the beginning, i can make another map with this modification. No problem :wink:. Just let me a few days, and this will be done.
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Re: Maps by Amiral JCDG

Post by sg1efc »

Amiral JCDG wrote:Im happy that you have fun with my map sg1efc ! :D
If you mean that it would be better if the players were spread all around the map at the beginning, i can make another map with this modification. No problem :wink:. Just let me a few days, and this will be done.
It is a great map, Thanks a lot. :wink: Yes, I am thinking that if other players were spread all around the map at the beginning, the battle might last longer. Please take your time, not trying to rush you. :bow2: :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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