- Arizona v0.5
- Urban v0.5
- Rockies v0.5
- Paradise: replaces Arizona tileset.
- Volcanic: replaces Arizona tileset.
[2.3] Fancy tilesets for the old game
[2.3] Fancy tilesets for the old game
Just made an imagemagick-based shell script that converts the 3.1-style texpages into 2.3-style tilesets. This allows to easily produce some high-resolution textures for warzone2100-2.3.
Last edited by NoQ on 25 Jul 2012, 07:19, edited 15 times in total.
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Re: [2.3] Fancy tilesets for the old game
Arizona tileset, generated almost fully automatically based on the 3.1 data; only cliffs were altered by hand.
Last edited by NoQ on 25 Jul 2012, 07:08, edited 5 times in total.
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Re: [2.3] Fancy tilesets for the old game
Here's a similar re-make of urban tileset.
Last edited by NoQ on 25 Jul 2012, 07:10, edited 4 times in total.
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Re: [2.3] Fancy tilesets for the old game
Finally, here is the UNIX shell script i made to produce these tiles. It's fairly simple, just around 120 lines.
v0.2: changes concrete tile handling to produce bigger tiles, since they suffer the most from downscaling, while suffering the least from non-seamless tiling.
v0.3: downscale textures to reduce tiling due to 8-pixel dead zone in 2.3 textures; make sure the water tile is semitransparent.
v0.5: make pixels in the dead zone opaque.
Usage:
v0.2: changes concrete tile handling to produce bigger tiles, since they suffer the most from downscaling, while suffering the least from non-seamless tiling.
v0.3: downscale textures to reduce tiling due to 8-pixel dead zone in 2.3 textures; make sure the water tile is semitransparent.
v0.5: make pixels in the dead zone opaque.
Usage:
- install ImageMagick
- unzip the archive into some empty folder as, for example, make.sh file.
- then adjust the first lines of the script, mostly to point BASEDIR to the warzone data directory (you can make a copy of it too, it needs texpages and tileset folders)
- run as: to make all tilesets. The mods will be produced in the same directory. You can remove some of these numbers to make only some tilesets.
Code: Select all
sh make.sh 1 2 3
- If you want to force certain tiles to look exactly as you like, put your tiles into decals/1/ subfolder of the folder where the script is present for arizona, decals/2/ for urban, decals/3/ for rockies, as i did with cliffs.
- The script produces 8-bit paletted PNG files. If you want 32-bit PNGs, change PNG8: to PNG32:. But don't expect it to fit into the forum attachment limit!
Last edited by NoQ on 25 Jul 2012, 07:07, edited 5 times in total.
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Re: [2.3] Fancy tilesets for the old game
Nice, now those diehard 2.3.9 fans can stop crying over being left out of the pretty pretty tiles
Re: [2.3] Fancy tilesets for the old game
Finally, here is an attempt on rocky mountains.
Last edited by NoQ on 25 Jul 2012, 07:10, edited 5 times in total.
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Re: [2.3] Fancy tilesets for the old game
Here is a different approach to arizona, with cliffs based on the same decal tile by Jorzi.
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Re: [2.3] Fancy tilesets for the old game
// deleted //
Last edited by NoQ on 25 Jul 2012, 07:14, edited 1 time in total.
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Re: [2.3] Fancy tilesets for the old game
Urban looks really good. Others.. not so much, looks a little cartoonish I think. I think its mostly the cliffs that look out of place. Can't wait to see whats next
Re: [2.3] Fancy tilesets for the old game
// deleted //
Last edited by NoQ on 25 Jul 2012, 07:14, edited 1 time in total.
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Re: [2.3] Fancy tilesets for the old game
Interesting solution NoQ. I like it.
Re: [2.3] Fancy tilesets for the old game
Paradise tileset for v2.3!
Replaces Arizona tileset, doesn't affect any other tilesets.
Replaces Arizona tileset, doesn't affect any other tilesets.
Last edited by NoQ on 15 Jul 2012, 12:16, edited 1 time in total.
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Re: [2.3] Fancy tilesets for the old game
Volcanic tileset for v2.3 as well.
Replaces Arizona tileset, doesn't affect any other tilesets.
Replaces Arizona tileset, doesn't affect any other tilesets.
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Re: [2.3] Fancy tilesets for the old game
Updated arizona, urban and rockies to v0.4 (in their respective messages; decided not to allocate more messages).
Rockies make a bit more sense now.
I also noticed that 2.3 has a 8-pixel dead zone in its tiles and adjusted the script accordingly.
Rockies make a bit more sense now.
I also noticed that 2.3 has a 8-pixel dead zone in its tiles and adjusted the script accordingly.
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Re: [2.3] Fancy tilesets for the old game
Great work, NoQ.