tmp's maps

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tmp500
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Re: tmp's maps

Post by tmp500 »

i cant figure out how to delete existing gateways :?:
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NoQ
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Re: tmp's maps

Post by NoQ »

Shift+click with gateways tool.
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Merowingg
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Re: tmp's maps

Post by Merowingg »

Once the gateway is set, there is no way, only gate ;) I will use the occasion and I will ask.. Can I set buildings on gateways on a map? Or there will be a sort of clush? I mean there is a 4 in a row tiles gateway, can I place on it 4 machine gun guard towers?
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Iluvalar
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Re: tmp's maps

Post by Iluvalar »

2 Reg312 :
the timing doesn't happen like that... At least one of the center player need to cover the oil on his side. As soon as he move toward his base to cross the map on the other side, the opposing force should move forward. In such a way that, as soon as he will quit his base, there will be units in it. A long time before he reach his friends on the other side.

So I'll stick with my analysis for now : as long as there is not 21 tiles frontier or less, the best is to spread the oil evenly.
Heretic 2.3 improver and proud of it.
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tmp500
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Re: tmp's maps

Post by tmp500 »

5 player map.... what else is there to say.... not that i am going to continue to make maps at this rate, but new tilemaps would be nice...
5c-bloat.wz
(41.05 KiB) Downloaded 480 times
screen000_mapG002.png
screen000_mapG002.png (38.32 KiB) Viewed 7819 times
NoQ wrote:Shift+click with gateways tool.
thanks that works
Last edited by tmp500 on 13 Jun 2012, 15:40, edited 3 times in total.
Reg312
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Re: tmp's maps

Post by Reg312 »

dear tmp, i noticed in your maps you put part of oil resources in inaccesible places.. i mean you put oil in locations where only player who know map can find them.. may be you can mark oil resources with textures or by some another way..
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tmp500
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Re: tmp's maps

Post by tmp500 »

updated bloat with scavs and some minor fixes
Reg312 wrote:you put oil in locations where only player who know map can find them.. may be you can mark oil resources with textures or by some another way..
dear reg, some player cant split their units and shoot off a derrick in a lonely place. i know. but they will never learn it if no such map exists. but i slapped some textures on to the ramps so they might be wise enough to guess that you also can look at the edges of my maps for some derricks.

with best regards, tmp
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Re: tmp's maps

Post by Wisler »

If you would play the Beta you can see all the oil resources on the map at the start, also if there is something like a valley leading to nowhere, 9/10 there is an oil there. So its kinda hard not to find them.
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Re: tmp's maps

Post by sg1efc »

Thanks a lot tmp. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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tmp500
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Re: tmp's maps

Post by tmp500 »

3 way... i wanted to limit scrolling but didnt understand how to set it up.... if some1 can explain it to me ill add it...
3c-noway.wz
(30.51 KiB) Downloaded 515 times
screen000_mapH001.png
screen000_mapH001.png (43.32 KiB) Viewed 7775 times
Last edited by tmp500 on 13 Jun 2012, 15:41, edited 1 time in total.
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duda
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Re: tmp's maps

Post by duda »

looks nice ;o)

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Re: tmp's maps

Post by sg1efc »

Thanks again tmp. :)
My Thanks to everyone past, present and future who have helped to create & continues to improve WZ2100, you're all Awesome! :)
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Merowingg
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Re: tmp's maps

Post by Merowingg »

No.. of course it is ninja star painted in graffiti :wink: :P

Nice Tmp, nice :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
Urnight
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Re: tmp's maps

Post by Urnight »

I just love these maps, thanks so much for your hard work.
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tmp500
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Re: tmp's maps

Post by tmp500 »

I just love these maps, thanks so much for your hard work.
thanks, my pleasure

10 player map... any1 know how to place 10 bases equally on 4 sides? O_o
10c-scramble.wz
(73.39 KiB) Downloaded 621 times
screen000_mapI001.png
screen000_mapI001.png (84.42 KiB) Viewed 7684 times
Last edited by tmp500 on 13 Jun 2012, 15:41, edited 2 times in total.
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