New Tileset Ideas
- Shadow Wolf TJC
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New Tileset Ideas
Personally, I feel that the Arizona, Urban, and Rockies tilesets, while handy, are getting tiresome to look at over and over for the past 10+ years. Perhaps introducing a new tileset or 2 would be a refreshing change from the same old desert/urban/ruins/taiga/tundra landscapes.
Tropics: A tileset made for developing swamplands, jungles, or tropical islands to name a few.
Plains: A tileset with quite a bit of greenery, much like the Rockies tileset, though much warmer, closer to the Arizona tileset (though without the deserts). Could be used for creating grasslands, prairies, scrublands, forests, etc.
Tropics: A tileset made for developing swamplands, jungles, or tropical islands to name a few.
Plains: A tileset with quite a bit of greenery, much like the Rockies tileset, though much warmer, closer to the Arizona tileset (though without the deserts). Could be used for creating grasslands, prairies, scrublands, forests, etc.
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Re: New Tileset Ideas
A coastline tileset - would be great to have some maps showing an ocean (darker blue water) with waves crashing against rocks and lapping at beaches.
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Re: New Tileset Ideas
This is a good idea although you will have to have sets of suiting features to go with the new tilesetsShadow Wolf TJC wrote:Tropics: A tileset made for developing swamplands, jungles, or tropical islands to name a few.
Re: New Tileset Ideas
You mean like doodads?Berg wrote:This is a good idea although you will have to have sets of suiting features to go with the new tilesetsShadow Wolf TJC wrote:Tropics: A tileset made for developing swamplands, jungles, or tropical islands to name a few.
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Re: New Tileset Ideas
Yep, new tilesets would be nice, especially if someone would like to create more campaigns later.
Nameless, yeah, I guess that is mostly what I've wanted to discuss here.
Nameless, yeah, I guess that is mostly what I've wanted to discuss here.
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Re: New Tileset Ideas
viewtopic.php?f=33&t=2383&start=45#p40445
I think that an interesting start, would be to combine each of the tilesets.
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Re: New Tileset Ideas
I once made volcanic tileset, but unfortunately i lost the mod (couldn't have attached to the forum due to size), so only a couple of screenshot remains
For engineered geometric maps, it's a good idea to make the whole map of decal tiles (technically similar to craters or roads, that is, ignoring the capabilities of the new 3.1+ renderer), something like the "marble tileset" i've been trying to introduce here.
+1 to allow mixing existing tilesets, but i'm not sure how much will it impact RAM usage.
For engineered geometric maps, it's a good idea to make the whole map of decal tiles (technically similar to craters or roads, that is, ignoring the capabilities of the new 3.1+ renderer), something like the "marble tileset" i've been trying to introduce here.
+1 to allow mixing existing tilesets, but i'm not sure how much will it impact RAM usage.
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Re: New Tileset Ideas
A new tileset of dessert would be good.(I mean all sand)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: New Tileset Ideas
For ideas around desert tileset, I highly recommend taking a look at the Stronghold series of games from Firefly Studios, particularly Stronghold Crusader and Stronghold II. I've made maps in many games (no Warzone maps yet though) and for me the best map editor ever was the one that came with Stronghold II - it was possible to create simply stunningly beautiful maps, even with things like adding sound effects to features (such as birds chirping on a tree, or wind howling on a rock, or sound of the sea on ocean tiles, etc). I know WZ is a long way from being able to do those sorts of things, but if people want inspiration for future direction then Stronghold II map editor should be a good case study.
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Re: New Tileset Ideas
Well the idea sounds good I agree.. fresh air here would be nice
At the same time I have more and more ideas all the time so I think in about ten years I will be heading lack of ideas
But I do agree
At the same time I have more and more ideas all the time so I think in about ten years I will be heading lack of ideas
But I do agree
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Re: New Tileset Ideas
Bwah! I just found an old site I did for a map I made in SH2 editor: http://www.stronghold-knights.com/jarrod/index.html -- Take a look under the locations menu for more screenshots.
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Re: New Tileset Ideas
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
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Re: New Tileset Ideas
That's nice, too bad the old tilesets aren't very useful in the new versions...
-insert deep philosophical statement here-
Re: New Tileset Ideas
Why not? You just set all tiles to decals and get your precious old renderer if you wantJorzi wrote:That's nice, too bad the old tilesets aren't very useful in the new versions...
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
- Goth Zagog-Thou
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Re: New Tileset Ideas
Work in progress. I'll leave it to you guys to figure out what's so special about it.
Guess there's a couple of good reasons why that hasn't been done already. Argh.
Guess there's a couple of good reasons why that hasn't been done already. Argh.