Dedicated Airceaft Bodies

Discuss the future of Warzone 2100 with us.
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Olrox
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Re: Dedicated Airceaft Bodies

Post by Olrox »

whippersnapper wrote:
This MODification is under development, already, so it's not a "what should we do with weird VTOLs" topic.
kwel. that's great news. xD i have a feeling we'll play the WRP binary again just to play with this mod in MP. mostly for years we play v.1.10 with NIKER's PURE v.1.11 (a NEWST Mod that NIKER did a wonderful job of fixing) v.1.11 Pure is an 8-year old mod that is still great fun all around but especially on some of the newer maps designs by Metalbeast, Kipman 725 & zydonk of the last couple months (it's also been heavily "re-cycled", like v.1.12 Mod, in more current Mods). from all i've seen and read i think you guys will come up with a Mod as much fun and as enduring (what I mean is peeps won't play the game binary without your Mod enabled).
Hmm, don't get me wrong, I'm not helping on the development, or at least I'm not yet. :ninja:
I'll help everyone that ask it, if I am able to. :D
In the last days, I'm in a streak of a blend of laziness and tiredness, so I think I'll return to my own modification projects only after a good while. Well, that's off-topic, anyway ;)
Dj Dyslexik
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Post by Dj Dyslexik »

ok, i just skipped the last page and a half to not forget this. why not make a map editor, for either just mpm's or even your own short campaign maps. just a thought. Other than that. " design your own units, design your own war...." :twisted:
AIRCRAFT BODIES!!!! xD
sure.
add in 2. one fighter type one bomber type, they should build like cyborgs. BUT keep all the original vtol types. case closed. the new types should look more air-worthy, either more health or more d. have no propostions for looks, cuz i personally don't mind. also
The air raid tower is probably a good idea. also there is need to be some mechanic or w/e, well thats a good idea too... but i meant a gameplay mechanic, that if you have mortars, bombards, anglefires, or w/e to just automatically assign to nearest sensor(whether tower or turret), and to also not lock them into place.so you can still grab them as a team later to place them to a safer or more strategic location. just a thought. :ninja:
what made warzone stand aside from any other rts game to me is, the artillery. besides once you get angelfire ( maybe it was the hellfire?) there becomes no point for units that arn't sensors really. (cept for transport missions) just build a whole mess of the the artys and send a sensor close and destroy the enemy from within in the safe confines of your base. ( thats how my brother plays)
i remember just like yesterday.... O_O
" i was just waking up. saw my brother on the computer. he just started a skirmish against max amount of enemies max tech level. (it was around 12:00 pm then) i go skating and so on, come home around 3 am. he's still playing the same battle. i'm tired i go to sleep. i wake up around 11:30 or so the next morning. and he's just finishing his skirmish. he played it straight through.... O_o he took lots of screen shots though, he even had them as his background.)anyway. what he did that mission was build over a 100 and so mething angel fires and just sort of wipe out everything. he even knew what to skip to get that asap. ( i personally never made it past the collection in campaign yet) well what i said up top double. lol :scream:

and for the record, the transport ship looks more like a blimp than anything else. how else would they have an air vechile after a nuclear war so soon....
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Olrox
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Re:

Post by Olrox »

Dj Dyslexik wrote:1-(...)make a map editor(...)
2-(...)one fighter type one bomber type, they should build like cyborgs. BUT keep all the original vtol types(...)
3-(...)the new types should look more air-worthy(...)
4-(...)but i meant a gameplay mechanic, that if you have mortars, bombards(...)
5-(...)anglefires(...)
6-(...)automatically assign to nearest sensor(...)
7-(...)once you get angelfire ( maybe it was the hellfire?) there becomes no point for units that arn't sensors really(...)
8-(...)over a 100 and so mething angel fires(...)
9-(...)he even knew what to skip to get that asap(...)
10-(...)i personally never made it past the collection in campaign yet(...)
11-(...)the transport ship looks more like a blimp than anything else(...)
12-(...)how else would they have an air vechile after a nuclear war so soon...(...)
I've numbered it and resumed for shorter explanation, as this is mostly off-topic talk. I'm answering/correcting because I'm just very caring.

1-there's already a functional map editor for warzone 2100.

2-That's what's going to happen.

3-That's the main purpose of the new models under creation.

4-Mortars and bombards are artillery, therefore not related to aircraft.

5-No anglefires, you might be referring to archangel missile batteries.

6-The current artillery batteries are assigned to all sensor towers related to them, and will fire at any proper target at range. You can assign artillery support to a commander, then any batteries will fire at targets aimed by the commander, if it is a proper target and it is at range. By "proper target", I mean ground units or structures, pr simply anything at the ground.

7-You must be referring to archangel missile batteries again. And, as artillery don't fire at VTOLs, that doesn't mean you can't use them as you would normally.

8-I bet my right eye that you mean archangel missiles. But if he did build over a hundred batteries in a base, it's the most absolute and pure turtle skirmish I've ever seen.

9-This is the purpose of tech trees.

10-You must be referring to "The Collective". That's campaign II, or Team Beta campaign, which contains all technology before T3.

11-It is actually a floating aircraft, rather than a helicopter, fixed wing or anything else, yes.

12-It's been a long while since I've seen a nuclear war at WZ2100.

Wait...
Tere's no nuclear war at warzone! Not ever.
O_O :!!!:
Watch the intro again, or simply read the game history somewhere else.

Hope I've been of help. Any other questions regarding any aspect of the game, send PM's to me, because this topic isn't the place for it.
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Skrim
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Re: Dedicated Airceaft Bodies

Post by Skrim »

2-It's been a long while since I've seen a nuclear war at WZ2100.

Wait...
Tere's no nuclear war at warzone! Not ever.
He's talking about the Collapse.
and for the record, the transport ship looks more like a blimp than anything else. how else would they have an air vechile after a nuclear war so soon....
They(The Project) found a derelict former U.S military base in the Rocky Mountains when they were fleeing Seattle around the time of the Collapse in 2086. They found the technology there, for the Transports, the core base structures(Factory, Power Generator, etc.), for oil drilling and the rest. They decided to search the continent for remnants of human technology from before the Collapse, i.e, the Artifacts, and with the recovered technology, they would establish a new world order. On July 4 2100, following 14 years of preparation, they sent three Transports out to spread the cause of the Project - Team Alpha went west to the deserts of former Arizona, Team Beta went east to the now-destroyed cities of the east coast, and Team Gamma went north to the forests of what used to be Canada. From then on, the campaign begins.

So that's how they got aircraft so soon after a nuclear war. The Transport itself isn't a blimp, it's a giant VTOL air lifter, like the C-5 Galaxy, but with a take-off-or-land-anywhere capability that is expectable seeing that it is at least 70 years ahead of today's technology.
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Olrox
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Re: Dedicated Airceaft Bodies

Post by Olrox »

Skrim wrote:
2-It's been a long while since I've seen a nuclear war at WZ2100.

Wait...
Tere's no nuclear war at warzone! Not ever.
He's talking about the Collapse.
and for the record, the transport ship looks more like a blimp than anything else. how else would they have an air vechile after a nuclear war so soon....
The collapse is the "accidental" triggering of numerous orbital nuclear missile devices, so it's a single event involving only nasda and its sattelites, there were no conflict between nations. Then, it's not a nuclear war, as the war starts after the collapse (for domination of the remaining technologies and territory), and there's no nuclear weapons used on the war itself.
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Olrox
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Re: Dedicated Airceaft Bodies

Post by Olrox »

anyway, I'm anxious to know how are going to be our bomber aircrafts!
And not anxious for anything other than that, from this topic, right now.
:D
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whippersnapper
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Re: Dedicated Airceaft Bodies

Post by whippersnapper »

.
anyway, I'm anxious to know how are going to be our bomber aircrafts!
And not anxious for anything other than that, from this topic, right now.
i guess i would pose a couple questions first.

what would be the point of anything less than (or with a different geometry than) a B2 Spirit ? after all, if it doesn't have a clear advantage over lobbing icbms (or patriot equivalents or fielding ww2 bomber types like the B52), what's the point of a 2100 bomber ?

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Chojun
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Re: Dedicated Airceaft Bodies

Post by Chojun »

In traditional roles bombers are able to carry much higher payloads at much longer ranges and fulfill the attack role. Fighters fulfill the support/superiority role with faster/lighter payloads.

This is common sense. But what is not common sense is how Warzone fails to see these roles.

Things break down in Warzone by the very fact that any VTOL body can equip any weapon type/grade which largely defeats the purpose of the heavier roles.

Things also get more complicated by the fact that the AT missiles (especially Scourge) are universally effective on all targets, which by that very nature alone diminishes, if not eliminates, the other combat roles.

In addition, the fact that it is not possible for VTOLs to suppress other VTOLs in A-T-A dogfighting eliminates the superiority role by default.

So, then, the heavier bodies are reserved for the same task that lighter bodies could perform, but they are used instead for the simple fact that they can survive an AA barrage long enough to deliver, whereas lighter bodies cannot. Plus, heavier bodies carry the same payload as lighter bodies at no additional benefit or penalty, and can travel the same distance. This, by default, eliminates the bomber role. Imagine a WW2 P-51 Mustang being able to carry 47,000 lbs of ordinance to the target. There'd be no such thing as the flying fortresses.

So, long story short, several things need to be addressed before traditional air combat roles can be seen in Warzone (and I think they'd be useful, not to mention fun).
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whippersnapper
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Re: Dedicated Airceaft Bodies

Post by whippersnapper »

.

that's all pretty much the reality Chojun, i agree.

however... the beauty of this mod proposal, as i understand it, is that it can address almost all of that. HOW ? the methodology clues are already in pure .v.1.11..... esp for the bomber class. :ninja:

some interesting pics:



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"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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Skrim
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Re: Dedicated Airceaft Bodies

Post by Skrim »

Olrox wrote: The collapse is the "accidental" triggering of numerous orbital nuclear missile devices, so it's a single event involving only nasda and its sattelites, there were no conflict between nations. Then, it's not a nuclear war, as the war starts after the collapse (for domination of the remaining technologies and territory), and there's no nuclear weapons used on the war itself.
NASDA satellites and ground sites fired nukes at all the major cities across the world, and the other countries, seeming to follow a MAD policy, launched nuclear counter-strikes against North America. The NASDA anti-missile defenses(including the LasSats) mysteriously failed to fire and America was nuked into oblivion.

So it was technically a nuclear war since other countries' nukes were involved.
Even in the Warzone campaign, NEXUS uses nukes on 3 occasions.

Anyway, this argument is off topic. Now to get back on topic...
In traditional roles bombers are able to carry much higher payloads at much longer ranges and fulfill the attack role. Fighters fulfill the support/superiority role with faster/lighter payloads.

This is common sense. But what is not common sense is how Warzone fails to see these roles.

Things break down in Warzone by the very fact that any VTOL body can equip any weapon type/grade which largely defeats the purpose of the heavier roles.

Things also get more complicated by the fact that the AT missiles (especially Scourge) are universally effective on all targets, which by that very nature alone diminishes, if not eliminates, the other combat roles.

In addition, the fact that it is not possible for VTOLs to suppress other VTOLs in A-T-A dogfighting eliminates the superiority role by default.

So, then, the heavier bodies are reserved for the same task that lighter bodies could perform, but they are used instead for the simple fact that they can survive an AA barrage long enough to deliver, whereas lighter bodies cannot. Plus, heavier bodies carry the same payload as lighter bodies at no additional benefit or penalty, and can travel the same distance. This, by default, eliminates the bomber role. Imagine a WW2 P-51 Mustang being able to carry 47,000 lbs of ordinance to the target. There'd be no such thing as the flying fortresses.

So, long story short, several things need to be addressed before traditional air combat roles can be seen in Warzone (and I think they'd be useful, not to mention fun).
In traditional roles, Bombers(like the B-1, B-2 and the Tu-160) are able to fly an immense distance and deliver immense payloads, while Air Superiority Fighters(like the F-15C, F-22, Su-35, Typhoon, etc.) fight enemy aircraft and try to establish control over the airspace in the theater of war.
Strike/Multirole Fighters(like the F-16, F/A-18, MiG-29, Gripen, etc.) have air-to-air capabilities less than those of Air Superiority Fighters, but carry larger air-to-ground payloads over similar ranges and are general all-round warplanes.
There are also some more air-to-ground specialized Ground Attack aircraft like the Su-34, F-15E, and F-117, which have limited or no air-to-air capabilities, but are capable of delivering a wide range of various air-to-ground munitions like cruise-missiles, SEAD weapons, guided bombs with incendiary, cluster and anti-bunker penetrator warheads, anti-tank missiles, etc. They have moderate range but carry lower payloads than heavy Bombers.

There are no immense distances in Warzone that warrant the need for true heavy Bombers, since the entire war is fought in North America itself. The really heavy payloads they carry would probably be able to destroy any base if a single plane gets through the defenses.

There is, as of present, no serious air-to-air combat in Warzone, and even when aircraft do meet, one side is on a mission to bomb something while the other side is just patrolling or is linked to a VTOL tower, and shoots at the enemy for it has nothing better to do. Sometimes the interceptors chase the bombing planes back to their base, destroy them on their landing pads, and then get shot down by AA. So there is no real Air Superiority role either.

Light bodied VTOLs with Lancer/TK/Scourge armament already fulfill the Multirole/Strike role to an extent, since they can fight anything, sort of. Medium bodied heavy bombers with Cluster/Phosphor/Thermite/HEAP/Plasmite Bomb armament already fulfill the Ground Attack role.

I think Air Superiority fighters can be introduced by:

-Making the regular VTOL weapons anti-tank or anti-personnel or something instead of anti-air, and significantly reducing the effectiveness of non-anti-air damage types against VTOLs.

-Making specific air-to-air only weapons based off the Lancer, Scourge or Avenger, that are anti-air and cannot shoot at ground targets.

-Somehow linking patrolling fighters to the Command Center's radar, which seems to detect VTOLs waaay before anything else sees them. They could be used with VTOL Strike Towers/Turrets, though, if you place one sufficiently far from your base and on the enemy VTOLs' approach route.

-Somehow making sure that an entire squadron of fighters doesn't unload all it's ammo against one stupid enemy, and instead making each fighter engage a different target.

That way you would have effective interceptors that can also be used against each other. You could send your fighters on a patrol over the enemy base to engage enemy fighters and help your bombers get through safely, etc., etc.
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Olrox
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Re: Dedicated Airceaft Bodies

Post by Olrox »

Yeah, I agree that this is the right way.
My opinion on why should we implement aircraft is to make the balancing more like stone-paper-scissor like, then the player would get more involved into composing their forces instead of swarming. Would need more attention also, as one player would need more information on what kind of force the other is developing, making more interesting than ever the idea of scout planes.
That's why I think it is a very, very interesting thing to be applied to the game.
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whippersnapper
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Re: Dedicated Airceaft Bodies

Post by whippersnapper »

My opinion on why should we implement aircraft is to make the balancing more like stone-paper-scissor like, then the player would get more involved into composing their forces instead of swarming. Would need more attention also, as one player would need more information on what kind of force the other is developing, making more interesting than ever the idea of scout planes.
That's why I think it is a very, very interesting thing to be applied to the game.
exactly. i agree 100% & took the liberty of bolding within your post for emphasis. actually, mine is more than just an intellectual agreement. - but applied, not in WZ, but a diff rts proj i'm working on....walking the talk is the true measure of conviction, IMHO. :cool: we live in the age of google so information accumulation and regurgitating is very easy.... but applying to something tangible, something that introduces a working-fun change, that's a whole other level of playing the game..

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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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