Rman Virgil wrote:Plus, where are the hordes of dedicated RTS MPers breaking down the "gates" to play WZ because of it's special unit design mechanic ? It's been 10 years, the word is out about WZs status these days....so why does this mechanic not have a robust, thriving, following in MP ??). Just cause something is unique doesn't ensure or presume enduring success.
Why would people be breaking down doors to play a game (with ancient graphics) because of just one really good feature that it has?
A modular upgrade system is popular in a number of games outside of WZ, so it is fairly popular if done well and supported by other good features.
Olrox wrote:Hey, how do you take a feature out of the game by adding things to it?
Maybe I have misunderstood what you or others are proposing, but if you make it so
vtol propulsion can only work with dedicated aircraft bodies, that is taking something away. If you change the game balance to benefit vtols that use dedicated airframes, that is taking something away.
But, as Whippersnapper said, the practical concept of it is quite reduced. Anyway, I'd NEVER remove the design stage, it's just something that allows creativity to be placed ingame, no matter how limited it is.
Maybe practical going by today's technology, but we're talking a century into the future here. Plus, if you want practical, realistic aircraft, how come you aren't also asking that they can climb to several thousand feet or move at supersonic speeds? For all practical purposes, warzone vtols really are just flying tanks.
well, it just doesn't make sense to simply adapt the body to the propulsion, this way.
Actually, I was under the impression that you and others were proposing adapting the body to propulsion. I propose the opposite- to adapt the propulsion to each body when the two are combined. The
game already does this for different sized bodies and also a number of
vtol bodies that are the same size- I know, I've imported the
vtol propulsion model variants in blender and seen them side by side! Slightly different
vtol propulsion models are used for different bodies of the same size when they use this propulsion type.
So the system is already in place, I am only proposing a content change so that flying tanks look like flying tanks and gunships look like gunships, fighters look like fighters, etc. I've already been drafting this change myself, only for wheeled propulsion to start with.
You research a chassis. Then you research a new propulsion, but how do you adapt a tank chassis to aircraft cockpits?
Who says you need to? This is the future, aircraft are not going to all look the same as they do today. In WZ currently, we have light bodies that look fine for buggies/fighters and fill those roles equally well. We have the same for light-tanks/heavy-gunships. And the same again for battle-tanks/bombers.
I mean, even if at the stage of the chassis research, blueprints for cockpit adaptation where made, it looks just awkward to just change the shape for it to fly.
Again, you don't change the chassis shape to look like a modern aircraft, you change the propulsion so that it matches the look of the chassis. A "tank" chassis would have a "flying tank" propulsion model to match it so that it looks like the
VTOL from the FMV that introduces vtols. A "buggy" chassis like the viper might have wings and fins and other such high speed, agility, aerodynamics style stuff for its
vtol propulsion model.
The best way (at least for me and whippersnapper, I think) for integrating the weapons to the chassis in a way VTOLs don't look like an upside-down tank with wings is to make them already integrated. Multi-turrets or weapon bays are to be combinations already made, I think. Those should be adequated to the tech tree acording to T1 T2 and T3, and both weapons are upgraded. well, if you had tank killer missiles and assault guns, you wouldn't make any more lancer-with-machineguns, I think.
The reason the weapons on the underside of vtols are so obvious though is for another couple of reasons:
1) So that it is visually obvious what kind of weapon that unit is carrying.
2) Because like those on many real life aircraft, wz's
vtol weapons are turreted- they're not tucked away someplace, they have to be mounted on a turret with a 180 degree range of horizontal motion.