Transports in MP - Creating New Models, GPMs, UI & SFX ?
Posted: 16 Nov 2010, 19:06
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As it has been made available in the latest releases for a while now I was wondering what have been peeps formative experiences and thoughts on its effecting their game play - both pros and cons - in MP and SKI.
I'm guessing the devs would surely appreciate this feed back, for one, and naturally there is a concurrent, self-serving motive to boot.
On my end, I want to derive & take into account its adjacent possible impact by casting the widest analogical catchment basin in this neck of the woods. All this towards the end of modifying & completing a couple projects in the coming weeks. Any such feedback will supplement, in the most practical sense, the narrower sampling scope of what I have already heard from gaming buds in RL who forego the delights of expression hither & yon.
My thanks in advance for your time, insights and cogency.
- Synergistically, RV
.
As it has been made available in the latest releases for a while now I was wondering what have been peeps formative experiences and thoughts on its effecting their game play - both pros and cons - in MP and SKI.
I'm guessing the devs would surely appreciate this feed back, for one, and naturally there is a concurrent, self-serving motive to boot.
On my end, I want to derive & take into account its adjacent possible impact by casting the widest analogical catchment basin in this neck of the woods. All this towards the end of modifying & completing a couple projects in the coming weeks. Any such feedback will supplement, in the most practical sense, the narrower sampling scope of what I have already heard from gaming buds in RL who forego the delights of expression hither & yon.
My thanks in advance for your time, insights and cogency.
- Synergistically, RV
.