Confusion - Units are Manned or Unmanned?
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Berg
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Re: Confusion - Units are Manned or Unmanned?
I can only say ..How do you explain the need to clear the blood and body parts out of the monitor ones a month?
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Emdek
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Re: Confusion - Units are Manned or Unmanned?
iap, research path is not an explanation here. 
Those could be for system that only supports human crew.
It's important to decide that (manned, unmanned or mixed) as leaving this unclear might lead to inconsistency when new content is created (especially new campaigns).
Those could be for system that only supports human crew.
It's important to decide that (manned, unmanned or mixed) as leaving this unclear might lead to inconsistency when new content is created (especially new campaigns).
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
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Rman Virgil
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Re: Confusion - Units are Manned or Unmanned?
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@ iap: From my PoV WZ 2100 is a collaborative, interactive, art form. As such, it has the same common thread that runs through all art forms be it a cubist painting by Picasso or an Americana canvas by Norman Rockwell, a Moore sculpture or one by Rodin, a performance of Hamlet or an episode of The Simpsons, a Batman graphic novel or Flaubert's Madam Bovary.... and so on... That common thread is simply this - all are selective recreations of reality according to the metaphysical value judgements of the artist(s).
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@ iap: From my PoV WZ 2100 is a collaborative, interactive, art form. As such, it has the same common thread that runs through all art forms be it a cubist painting by Picasso or an Americana canvas by Norman Rockwell, a Moore sculpture or one by Rodin, a performance of Hamlet or an episode of The Simpsons, a Batman graphic novel or Flaubert's Madam Bovary.... and so on... That common thread is simply this - all are selective recreations of reality according to the metaphysical value judgements of the artist(s).
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iap
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Re: Confusion - Units are Manned or Unmanned?
Hi, Rman, I agree with you, but I'm not sure to what part of my comment do you refer.
If you meant that I should seek answers in real life, then this is not the case. After all, almost every aspect of warzone is based on real "things". It's not totally science fiction like Star Craft. So i added, that some things that where completely fictional when the game released (or the novel written), are now a reality.
But as I said, it's just an opinion. The answer to this question could not be found in the game itself. (Well, unless you count a super transport model that I saw Berg made, that has a place for a pilot)
If you meant that I should seek answers in real life, then this is not the case. After all, almost every aspect of warzone is based on real "things". It's not totally science fiction like Star Craft. So i added, that some things that where completely fictional when the game released (or the novel written), are now a reality.
But as I said, it's just an opinion. The answer to this question could not be found in the game itself. (Well, unless you count a super transport model that I saw Berg made, that has a place for a pilot)
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Rman Virgil
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Re: Confusion - Units are Manned or Unmanned?
...iap wrote:Hi, Rman, I agree with you, but I'm not sure to what part of my comment do you refer.
If you meant that I should seek answers in real life, then this is not the case. After all, almost every aspect of warzone is based on real "things". It's not totally science fiction like Star Craft. So i added, that some things that where completely fictional when the game released (or the novel written), are now a reality.
But as I said, it's just an opinion. The answer to this question could not be found in the game itself. (Well, unless you count a super transport model that I saw Berg made, that has a place for a pilot)
Hi iap....
Well I'm thinking what is most interesting, immersive and fun. For dramatic reasons I think NEXUS mostly AI somehow connected to Dr. Reeds persona. Project forces using mostly drone tanks & Vtols that are remotely controlled by humans with AI assist (like the stealth bomber can only be flown with AI assist even with a human pilot in the cockpit.) Cyborgs are by definition mechanically augmented humans. The transports have human pilots with AI assist.
The artistic reason for this division is that it invokes a powerful fictional trope that is as old a written history - several millenia - and that would be man vs. machine (or artificial automaton). If all is AI then you lose that dynamic, dramatic, tension you achieve with the divisions. Actually the refrenced "Droid Paradox" is just a present day rendering of a millenia old fictional trope. This is not entirely suprising considering classic mythologist Joesph Cambell's profound influence on George Lucas' entire shapeing of his SWs creation.
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iap
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Re: Confusion - Units are Manned or Unmanned?
So there are no humans in the vehicles, only remote control. I like that.
This would make sense if you count the "bug" that introduced, that you must have HQ to build units.
(Yes, covering "bugs" with a good background story is my specialty
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The theoretical debate of the artistic reasoning of this question is very interesting (I really like your analysis) but there should be something inside the game itself that support it.
But you are right about this: considering the game story, drama and history while playing make it more fun. If a player is able to see himself as the supreme commander of a post apocalyptic conquest army then it adds alot to the game. I know I never did (but may be this is because I didn't watch the movies).
Anyway, all of this is making my wish the scavengers will win. After all, the scavengers are like the humans in "Terminator" movies...
EDIT: My English is not good enough to express all I want to say. I hope it's alright, though.
This would make sense if you count the "bug" that introduced, that you must have HQ to build units.
(Yes, covering "bugs" with a good background story is my specialty
The theoretical debate of the artistic reasoning of this question is very interesting (I really like your analysis) but there should be something inside the game itself that support it.
But you are right about this: considering the game story, drama and history while playing make it more fun. If a player is able to see himself as the supreme commander of a post apocalyptic conquest army then it adds alot to the game. I know I never did (but may be this is because I didn't watch the movies).
Anyway, all of this is making my wish the scavengers will win. After all, the scavengers are like the humans in "Terminator" movies...
EDIT: My English is not good enough to express all I want to say. I hope it's alright, though.
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Rman Virgil
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Re: Confusion - Units are Manned or Unmanned?
iap wrote:.......
EDIT: My English is not good enough to express all I want to say. I hope it's alright, though.
What you expressed was well done.
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Rman Virgil
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Re: Confusion - Units are Manned or Unmanned?
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As a concluding follow-up to my last postings here - 2 refs.
And I can think of no more up to date, real life, account of A.I. and Man vs. Machine than the Millions of $$ thrown by IBM in developing their WATSON A.I.. This story is well told in the 2011 Final Jeopardy: Man vs. Machine and the Quest to Know Everything by Stephen Baker. HERE
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As a concluding follow-up to my last postings here - 2 refs.
What I had in mind was the Cretan myth of Talos which you can check out HERERman Virgil wrote: The artistic reason for this division is that it invokes a powerful fictional trope that is as old a written history - several millenia - and that would be man vs. machine (or artificial automaton).
And I can think of no more up to date, real life, account of A.I. and Man vs. Machine than the Millions of $$ thrown by IBM in developing their WATSON A.I.. This story is well told in the 2011 Final Jeopardy: Man vs. Machine and the Quest to Know Everything by Stephen Baker. HERE
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Jorzi
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Re: Confusion - Units are Manned or Unmanned?
A while ago on the artrev forums we were debating whether or not the truck should have a cockpit. I reasoned that just because there exists a cockpit, it doesn't mean the truck has to be manned. Building a manual control on top of the electronics is fairly cheap and allows people to actually have their personal vehicle, which might be useful for in-base and safe zone travel.


-insert deep philosophical statement here-
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Rman Virgil
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Re: Confusion - Units are Manned or Unmanned?
I agree. The precident has existed for generations with auto-pilot / manual control in aircraft. There are already experimental cars with that capability that manage the flow of traffic without a driver at the wheel - who could be sacked out in the back seat taking a nap or waiting for its arrival at the airport. Some commercial cars can already parallel park while the gal is making some final touches-ups to her rouge and hairdo.Jorzi wrote:A while ago on the artrev forums we were debating whether or not the truck should have a cockpit. I reasoned that just because there exists a cockpit, it doesn't mean the truck has to be manned. Building a manual control on top of the electronics is fairly cheap and allows people to actually have their personal vehicle, which might be useful for in-base and safe zone travel.
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Emdek
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Re: Confusion - Units are Manned or Unmanned?
About cockpits etc, there must be some free space inside vehicles anyway, as without it that beta campaign mission where you rescue civilians wouldn't make sense. 
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.