Deactivating the Battle View (from the psx version)

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Rman Virgil
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Re: Deactivating the Battle View (from the psx version)

Post by Rman Virgil »

doom3r wrote: Does anyone know if the code for driving is still availible or if we have to write that again? Sorry for triple post.
* Short answer is yes.

* Longer answer.....

* Capt. Jean Luc Picard would say: "Make it so !"

* Well that is how your thread here & all its posts since last August are being heard and understood by the 2200 crew (inc yours trully).

* If it can be done feasibly with everything else going on - it will be.

* I will keep you all posted here as it unfolds one way or another .... stay tuned. :)

- RV :D
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doom3r
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Re: Deactivating the Battle View (from the psx version)

Post by doom3r »

I really hope this feature can be resurrected. It was one of the features that made me love this game.
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Re: Deactivating the Battle View (from the psx version)

Post by Rman Virgil »

doom3r wrote: I really hope this feature can be resurrected. It was one of the features that made me love this game.
* Me too.... & believe everyone who has played both PC & PSX vers. feels the same. :)

* It's been hard to convey the experience to those who only know the PC version.

* You have a great New Years too & be safe.

- TtyL8r, RV :)
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Per
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Re: Deactivating the Battle View (from the psx version)

Post by Per »

I did look at resurrecting that feature, but there were some pieces missing, and since I have never played the PSX version, I do not know how to fill in those blanks. I guess I'll wait and see what the WZ2200 folks come up with.
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Re: Deactivating the Battle View (from the psx version)

Post by Rman Virgil »

Per wrote: I did look at resurrecting that feature, but there were some pieces missing, and since I have never played the PSX version, I do not know how to fill in those blanks. I guess I'll wait and see what the WZ2200 folks come up with.
* I know you did Per (as did Bug).

* None of us can do it all.... for the common reasons we know too well.

* You guys are already engaged in a lot of good work - adding to much that you've already accomplished. :)

* In the end the sum-total will be out there, shared, to do whatever, to enjoy.

* All game fans / players will benefit.

* It's all good & I salute the WRPs  on-going efforts.

- RV :D

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Re: Deactivating the Battle View (from the psx version)

Post by Kayiaxo »

I hope that one day in a future release it will be there.
A lot of people would like to see this feature back and it would be a nice addition.
However it looks that it will be very hard to implement and I hope that it doesn't get canned because of that.
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Rman Virgil
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Re: Deactivating the Battle View (from the psx version)

Post by Rman Virgil »

Kayiaxo wrote: I hope that one day in a future release it will be there.
* Me too, without reservation.
A lot of people would like to see this feature back and it would be a nice addition.
* No doubt 'bout that.
However it looks that it will be very hard to implement....
* Actually, the jury is still out on that. We'll let you know one way or another. Be patient.
....and I hope that it doesn't get canned because of that.
* I don't see that happening.

- RV :)
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Re: Deactivating the Battle View (from the psx version)

Post by psychopompos »

Per wrote: I did look at resurrecting that feature, but there were some pieces missing, and since I have never played the PSX version, I do not know how to fill in those blanks. I guess I'll wait and see what the WZ2200 folks come up with.
would it help if i rip my psx disk & .rar it?
or something else, so you would have the complete code.
or would that be considered illegal?
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Re: Deactivating the Battle View (from the psx version)

Post by Kayiaxo »

I think it would probably be considered illegal.
Everything from the game that hasn't been made free when they gave it away (music, fmv's and maybe more) is still under copyright.
However it could also be that that part just got lost somewhere.
But I'm not sure the psx files will be similar to the pc ones.
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Re: Deactivating the Battle View (from the psx version)

Post by EvilGuru »

The code is in the PC version, for the most part it is anyway. However the reason no one has really looked into it in any great detail is because, before we touch/edit/remove code, us developers have to ask the question "Why did/did not Pumpkin choose to do this way".

Although hard pressed for time, the Pumpkin guys were far from stupid and often went the extra mile to get more exotic features working. So I have to ask the question: why did Pumpkin not enable it. Since no one can really answer this it is normally left alone. As it is more than possible that due to the way it works it is not suited to the non-PSX version.

If Warzone 2200 can get it working then WRP will probably follow suite: firstly because we know it is feasible (not beating a dead horse) and secondly because we will have a working reference to work from. And likewise if I get insomnia sometime during the next few months and end up getting it working I am sure they will follow suite.

Regards, Freddie.
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Re: Deactivating the Battle View (from the psx version)

Post by psychopompos »

EvilGuru wrote: The code is in the PC version, for the most part it is anyway. However the reason no one has really looked into it in any great detail is because, before we touch/edit/remove code, us developers have to ask the question "Why did/did not Pumpkin choose to do this way".
my guess was that it might have been a processing power thing.
if you where turning the selected unit, and there was a lot on screen(bare in mind the 40 unit limit), the game could/would hang on the psx.
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Re: Deactivating the Battle View (from the psx version)

Post by Rman Virgil »

* @ EG: Transformations.... it was a kwel feature that worked perfectly, Pumpkin loved it (so did I). After 3 weeks they RELUCTANTLY disabled the code. So if you come across it and are wondering about it - that whole supposition about their canny mind-set doesnot apply at all..

* The "Drive" in the PC is  "crippled" but still enabled.....it could just as well have been entirely disabled..... WHY wasn't it ? That's a key question to ponder.

* So is the ECM's question - why there but NOT enabled at all ?

* The simple answer is a prioritization time-table (that was nullified when the were shut-down)..

* And also the marketing strategy of Platform exclusive features is quite common the industry... Sony wanted a PSX exclusive feature for the 1st year  after which Pumpkin would be free to use it on the PC version along with all the other stuff (like ECMs) they planned to introduce over time.

* Then again it could be related to MP (which is a reasonable hypothesis to be tested)....

* The point here being it is very much worth trying to figure-out (which is where we differ as the insomnia crack suggests) & that its current crippled state on the PC is not a reflection of Pumpkin's infinite wisdom (or lack thereof).... they may have had to do it simply for contractual  reasons.

- RV :)
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Re: Deactivating the Battle View (from the psx version)

Post by Rman Virgil »

---------->GOOD NEWS !!

* Our fearless leader has implemented "Drive" on the PC. :)

* Not exactly the same as the PSX but way, way,  better than its present state. Some bugs need to be addressed, more-testing, then the polish / fine-tune, & a final round of testing with everything else we want buff in our release.

* We'll keep you updated with details in the near term.

* What I can tell you is that this GPM is clearly VERY powerful & opens up possibilities that are literally staggering. We are already discussing enhancements specific & unique to the PC that are thrilling in scope.

- L8r, RV :)

* PS:  We already have other stuff ahead of this on our priority tasking but with the excitement over this GPM's remarkable  potential, work will continue...
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Re: Deactivating the Battle View (from the psx version)

Post by Rman Virgil »

Rman Virgil wrote:
* Not exactly the same as the PSX but way, way,  better than its present state.
* To assist in visualizing the diffs at this point...

* If you've played Bungie's "Halo"-

* The PC ver of "Drive" reminds me of the "Warthog" in "Halo" ('cept with the added "Command Grouping" ability)...

* And the PSX ver of "Drive" is more akin to the "Tank" or the "Ghost" in "Halo"....

- Regards, RV :)
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Re: Deactivating the Battle View (from the psx version)

Post by Rman Virgil »

Rman Virgil wrote: * To assist in visualizing the diffs at this point...

* If you've played Bungie's "Halo"-

* The PC ver of "Drive" reminds me of the "Warthog" in "Halo" ('cept with the added "Command Grouping" ability)...

* And the PSX ver of "Drive" is more akin to the "Tank" or the "Ghost" in "Halo"....

- Regards, RV :)

* Keeps getting better.

* The "Targeting" is now enabled and will exceed that of the Tank in "Halo".

* This is huge.

* K... gonna leave the updates at this point. Next time it will be a release schedule.

- RV :)
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