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~Interlude ~
If your purview is more mulled wine than mulling, ipso facto, I would prevail, without prevarication upon your personage, passing post haste on the preponderance of this post.
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A mulling over before I close out this preview phase tomorrow evening with a last set of screens of the icy NE
Laurasia section (the Jason Reed / ManGodAi foothold on New Pangaea) I'm presently engaged in integrating its particular forms and functions with the still nascent dynamic whole (of combinatorial & concactenated challenges / puzzles merged to the forms as another dimension of their functionality).
Thereafter I'm vacating this cloud till completing the effort sometime the end of December during the holidays, that being my target for releasing
"NewPangaea SP".
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Along the roadside of this journey I've acknowledged sources of inspiration and indebtedness within and without WZ. The exception being mappers. There are only 3 and all pre-FlaME, their work being done with EW. They would be - HB, 4nE & Lav. This protocol is deeply ingrained. Old school way of graciousness. At least one aspect of its natural course.
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Been reflecting on past work which started as an early tester / adaptor of FlaME in January 2010 (almost instantly thrilled with its power over Pumpkin's WE & EW), and how, after almost 4 years, progress has been mostly in refining my unusual aesthetic forms (and the original associated GP functions serving those forms) that I'd developed back then and shared in the "Maps & Mods" bbs with a plethora of screen caps, detailed explanations, HMs and FlaME map files.
Where I think the biggest difference resides between 4 years ago and now is that I no longer feel daunted by the challenge of intergrating my forms and functions on a 250 x 250 scale, which has always been my dimensional prefererence.
In addition, I think the difference that has made the difference is that now I'm focused strictly on creating an SP GP experience wereas 4 years ago I tried to do something entirely new in both MP and SP simultaneously (in my enthusiasm over the powerful toolset of the just released FlaME, no doubt).
Also, at the well intended behest of one of the industrious devs of the time (long gone under a cloud of mystery), I reached out to the MP devotees of 4 years ago for early on beta play-testing that didn't turn out into anything of value at all. Files got distributed and I recieved only one comment - "don't care much for NPCs". And mind you it was made perfectly clear upfront and through out that NPCs were in the mix and that evaluating everything else going on was much more critical.
Got the sense in the end that taking a gander at my files was really the only interest, to see how I was using the new FlaME to achieve my unusual forms / functions. Which is fine, just be honest upfront and chuck the devious. Then to top it off, some time after, I began seeing stuff that looked all too familiar without narry a ref or nod, which gave rise to some ambivalent feelings that rather dissuaded in the end my enthusiasm.
All water under the bridge now. However, it does further answer the question posed here a few weeks ago about sharing and why the file will come when I'm a hair's breath from completion and why I'm doing all the beta play-testing myself. Anyway, back to work deeply satisfying, which is the heart of it afterall. Here, elsewhere, anywhere, with whatever is worth doing, just do it well and, to be blunt, frack the rest. A credo of freedom and, with all due irony, TANSTAAFL, because something for nothing is always, and thoroughly, bull chit.
As the poet Delmore Schwartz put it - "In dreams begin responsibilities..."
And, alas, engageing bête noire in fictional composition is compelling. Seeking it out experentially, in cyber space or in the flesh, and residing in its toxic grip, not at all.
![Pensive :hmm:](./images/smilies/icon_pensive.gif)
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