wz2100-20120510_150040-OasisArena-T1.jpg
WZ Screenshots!
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NoQ
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Re: WZ Screenshots!
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Jorzi
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Giani
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Re: WZ Screenshots!
More pictures 
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NoQ
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Re: WZ Screenshots!
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Berg
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Re: WZ Screenshots!
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NoQ
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Re: WZ Screenshots!
wz bullet-time (screenshots taken at exactly same game tick) featuring homing-indirect archangels (you can see ripple trajectories as well, the ones falling from the sky) and cliff decals (both of these will probably make it into 3.1_beta11)
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NoQ
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Re: WZ Screenshots!
more wz bullet-time (at another tick of the same game) (in fact it was an ai vs. ai game, nullbot-turtle vs. nexus-insane, and i was just enjoying the show)
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NoQ
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Re: WZ Screenshots!
paradise tileset with cliff decals ... still not bad (:
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Giani
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Re: WZ Screenshots!
Homing-indirect is awesome!! 
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aubergine
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Re: WZ Screenshots!
Shouldn't paradise have sand (as in the sort of thing you'd get on beaches)?
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Shadow Wolf TJC
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Re: WZ Screenshots!
Why do homing-indirect weapons move across terrain like that instead of simply flying high over it like indirect weapons tend to do? I'd expect them to adjust their direction to hit their targets, though I wouldn't expect them to adjust their pitch as well (at least, not until they get close to their targets).
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Lord Apocalypse
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Re: WZ Screenshots!
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Jorzi
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Re: WZ Screenshots!
Destroyable but not source-trackable maybe? (I.e. cb sensor has no effect on them)


-insert deep philosophical statement here-
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NoQ
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Re: WZ Screenshots!
It does, i think ...aubergine wrote:Shouldn't paradise have sand (as in the sort of thing you'd get on beaches)?
In arizona, green and sandy beaches are equally popular, i just made the green beaches more green ...
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Giani
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Re: WZ Screenshots!
And more screenshots.
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