Millions of errors in skirmish play on RC2

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iap
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Millions of errors in skirmish play on RC2

Post by iap »

I've run the game with -configPath="." settings with mods "Enhanced_SitRep_Mod.wz" and "ARmod_alpha2.wz" on windows 7.

I'm running the game as portable from my HD. I did it lots of times and it was fine (well, all of them was on xp).

The errors are divided to 3:
Some errors about the SitRem mod that doesn't has all of the sounds. It's fine by me (I need to find these files and put them in the right place)
Some of them are... unknown.

But the most annoying is the error that tells me there is no access to the "templates.ini" file. Not like other errors, it actually throwing me back to windows (the game still running in the background) and display an error dialog. It happens each time I change some unit template (figures...).

So please, the first fix you should do is make this error like all the other errors - in the game console!

Here is the templates error:

Code: Select all

fatal   |08:45:02: [storeTemplates:194] Could not open templates.ini
error   |08:45:07: [openSaveFile:271] multiplay/players/Player.sta could not be opened: ג€ג€׳”׳’׳™׳©׳” ׳ ׳“׳—׳×׳”.
error   |08:45:07: [openSaveFile:274] multiplay/players/Player.sta found as .\
info    |08:45:07: [saveFile:296] Couldn't save file multiplay/players/Player.sta ((null))?
info    |08:45:07: [saveFile:296] Assert in Warzone: frame.cpp:296 (false), last script event: 'N/A'
error   |08:45:14: [saveConfig:148] Could not open configuration file "config"
and Here is the log:

Code: Select all

--- Starting log [.\logs\WZlog-0928_190652.txt]---
info    |07:06:52: [realmain:1128] Using .\logs\WZlog-0928_190652.txt debug file
info    |07:07:00: [pal_Init:51] Buffer overrun reading palette data
info    |07:07:00: [pal_Init:51] Assert in Warzone: piepalette.cpp:51 (lenLeft >= 0), last script event: ''
info    |07:07:23: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
error   |07:07:25: [reloadMPConfig:228] Could not open configuration file "config"
info    |07:07:42: [loadMapPreview:456] Loading map preview: "Sk-Rush" builtin t2
info    |07:07:46: [loadMapPreview:456] Loading map preview: "Sk-Valley" builtin t2
last message repeated 2 times
error   |07:08:40: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/rules.report.js:212
info    |07:08:40: [callFunction:112] Uncaught exception calling function "eventStartLevel" at line 212: TypeError: Result of expression 'audio' [pcv476] is not a valid argument for 'in'.
info    |07:08:40: [callFunction:112] Assert in Warzone: qtscript.cpp:112 (false), last script event: 'N/A'
error   |07:08:43: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/rules.report.js:212
info    |07:08:43: [callFunction:112] Uncaught exception calling function "checkPlayers" at line 212: TypeError: Result of expression 'audio' [pcv646] is not a valid argument for 'in'.
info    |07:08:43: [callFunction:112] Assert in Warzone: qtscript.cpp:112 (false), last script event: 'N/A'
error   |07:08:48: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/rules.report.js:212
info    |07:08:48: [callFunction:112] Uncaught exception calling function "eventDestroyed" at line 212: undefined
info    |07:08:48: [callFunction:112] Assert in Warzone: qtscript.cpp:112 (false), last script event: 'N/A'
error   |07:08:48: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/rules.report.js:212
info    |07:08:48: [callFunction:112] Uncaught exception calling function "checkPlayers" at line 212: undefined
info    |07:08:48: [callFunction:112] Assert in Warzone: qtscript.cpp:112 (false), last script event: 'N/A'
error   |07:08:54: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/rules.report.js:212
info    |07:08:54: [callFunction:112] Uncaught exception calling function "checkPlayers" at line 212: undefined
info    |07:08:54: [callFunction:112] Assert in Warzone: qtscript.cpp:112 (false), last script event: 'N/A'
error   |07:08:59: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/rules.report.js:212
info    |07:08:59: [callFunction:112] Uncaught exception calling function "checkPlayers" at line 212: undefined
info    |07:08:59: [callFunction:112] Assert in Warzone: qtscript.cpp:112 (false), last script event: 'N/A'
error   |07:09:04: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/rules.report.js:212
info    |07:09:04: [callFunction:112] Uncaught exception calling function "checkPlayers" at line 212: undefined
info    |07:09:04: [callFunction:112] Assert in Warzone: qtscript.cpp:112 (false), last script event: 'N/A'
error   |07:09:09: [callFunction:109] 0 : <anonymous>()@multiplay/skirmish/rules.report.js:212
info    |07:09:09: [callFunction:112] Uncaught exception calling function "checkPlayers" at line 212: undefined
info    |07:09:09: [callFunction:112] Assert in Warzone: qtscript.cpp:112 (false), last script event: 'N/A'

..... and so on .....

iap
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Re: Millions of errors in skirmish play on RC2

Post by iap »

Ok, I've deleted SitRep mod (too bad) and started the game with administrative rights.
This solved all the problems.

Apperantly you need the admin rights to do anything with a program you did not install, including changing files in you own dir...
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aubergine
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Re: Millions of errors in skirmish play on RC2

Post by aubergine »

I've just upgraded to 3.1 RC 2 so will see if I can track down the SitRep mod errors.
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Re: Millions of errors in skirmish play on RC2

Post by NoQ »

Hint: update to RC 3 (:
iap
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Re: Millions of errors in skirmish play on RC2

Post by iap »

aubergine wrote:I've just upgraded to 3.1 RC 2 so will see if I can track down the SitRep mod errors.
I would love that! I liked the elaborated notifications :)
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Re: Millions of errors in skirmish play on RC2

Post by aubergine »

Just downloaded RC3 :) I've noticed that the inbuilt notifications go crazy, particularly when units are on fire - there's no "despamming" of the inbuilt notifications. Will see what I can do :)

EDIT: For my own reference, here's the where SitRep topic lives: viewtopic.php?f=49&t=9392 -- I'll post any updates to that main topic.
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iap
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Re: Millions of errors in skirmish play on RC2

Post by iap »

Thanks! And thank you too, NoQ.
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aubergine
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Re: Millions of errors in skirmish play on RC2

Post by aubergine »

v0.11 now released, works with 3.1 RC 3 :) viewtopic.php?f=49&t=9392&p=111828#p111828

Also, I'm seeking feedback from map-modders and anyone who's ever tried "spectator" mode in various maps, eg. those by NoQ: viewtopic.php?f=5&t=10030
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