Hi developers. I'm trying to upgrade the FlaME graphics to allow 3.1 terrain and I need some help.
- Can someone point me to where in the WZ code the tile textures are converted into the 3.1 textures, so that I can make the method FlaME uses the same as in-game.
- Where in the code are the texCoords of the new terrain textures calculated?
- I think there are some errors in the text files that describe what corner of each tile-texture is what 3.1 texture.
Thanks in advance.
3.1 terrain in FlaME
Re: 3.1 terrain in FlaME
It's all hacks in terrain.cpp & map.cpp if I recall correctly.
Re: 3.1 terrain in FlaME
static void rotFlip - half of it does nothing, the other half I'm not sure if I'm creating the same [bad] result
static int determineGroundType - the "voting" method doesn't make sense
I don't think it's worth spending time trying to recreate errors in the editor. I guess it has to wait until the devs get around to improving terrain again.
static int determineGroundType - the "voting" method doesn't make sense
I don't think it's worth spending time trying to recreate errors in the editor. I guess it has to wait until the devs get around to improving terrain again.
Re: 3.1 terrain in FlaME
Yeah, I have to agree, it just isn't worth it at this point in time.Flail13 wrote:static void rotFlip - half of it does nothing, the other half I'm not sure if I'm creating the same [bad] result
static int determineGroundType - the "voting" method doesn't make sense
I don't think it's worth spending time trying to recreate errors in the editor. I guess it has to wait until the devs get around to improving terrain again.
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
- Spyro_Drag
- Trained
- Posts: 176
- Joined: 04 Jun 2012, 23:40
- Location: Hilixia Alpha Base
Re: 3.1 terrain in FlaME
Truth be told, i like the current setup, but the New art work is nice too. honestly though, i wish there were options, you know for mode one (original) and Mode two (re-textured). Then in flame you could see how it would look both ways. Hmm. i kinda wish the new version of the game had that option too now that i think about it, i dunno, some of the blending seems off to me... Oh well.