PPRM = PropulsionPowerRatioMultiplier
max speed=PPRM/100%*body energy output*max(1, (body weight)/(turret weight+propulsion weight))
max speed on inclained surface=PPRM/100%*body energy output*max(1, 0.75* (body weight)/
/(turret weight+propulsion weight))
hit ratio=(max hit ratio - min hit ratio)*level/9+min hit ratio
speed bonus=max speed*0.05*level;(so for inclained surface speed)
range bonus=range*0.05(0.025 for artillery)*level
damge after armor=damage*0.94^armor
level its unit rank +reserch level of proper attribute
turrets
bodiesname | hp | damage | radius | IAS|weight| min |max | energy|shoot
|bonus| | | | | hit |hit | cost |in move
------------------------------------------------------------------------------------
machine gun |99 | 10 |768 |100 | 80 |10%|25%| 80 | y
twin machin gun |105 | 14 |695 |200 |170 |12%|30%|100 | y
heavy mach gun |86 | 54 |622 |70 |260 |9% |22%|120 | y
assault gun |76 | 15 |835 |200 | 220 |7% |17%|140 | y
twin assault gun |153 | 18 |672 |400 | 340 |16%|40%|300 | y
pulse laser | 102 | 20 |748 |150 |230 |14%|35%|280 | y
laser flashlight |45 | 10 |1536 |60 |130 |30%|56%|160 | n
heavy laser |45 | 18 |1440 |34 |250 |27%|50%|200 | n
needle gun |37 | 16 |2304 |12 |180 |35%|65%|170 | n
rail gun |30 | 24 |2112 |7 |260 |40%|75%|220 | n
Gauss cannon |37 | 40 |1920 |20 |320 |30%|56%|320 | n
Rippler rockets |48 | 4x65 |2688 | 5 |250 |5% |15%|170 | n
archangel missile|40 | 8x70 |2112 |2 |340 |5% |15%|240 | n
this turrets dial 150% damage to cyborgs, 50% to viecles,100% to soft,75% medium,50% hard
name | hp | damage | radius | IAS|weight| min |max | energy|shoot
|bonus| | | | | hit |hit | cost |in move
light cannon |99 | 42 |768 |10 | 80 |24%|60% | 45 | y
cannon |105 | 210 |695 |7 |170 |22%|55% |100 | y
heavy cannon |87 | 229 |622 |7 |260 |20%|50% | 100 | y
HPV |99 | 50 |806 |7 |110 |22%|55% |140 | y
assault cannon |76 | 253 |641 |10 |230 |15%|37% |240 | y
t assault cannon|152 | 253 |595 |20 |350 |13%|32% |240 | y
mini-pod |45 | 17 |2496 |25 |100 |20%|38% |160 | n
lancer |39 | 2x16 |2304 |6 |110 |35%|65% |170 | n
tank killer |45 | 2x37 |2112 |3 |220 |30%|56% |240 | n
scourge |40 | 2x94 |1920 |1 |350 |27%|41% |350 | n
mini rockets arty|48 | 4x65 |2688 | 5 |250 |5% |15% |170 | n
angel missile |40 | 8x70 |2112 |2 |340 |5% |15% |240 | n
this turrets dial 50% damage to cyborgs, 150% to viecles,100% to soft,75% medium,50% hard
name | hp | damage | radius | IAS|weight| min |max | energy
|bonus| | | | | hit |hit | cost
bunker buster |48 | 14 |1920 |10 |80 |50% |94% |120
mortar |48 | 16 |3072 |10 |110 |45% |56% |170
bombard mortar |48 | 24 |2880 |8 |180 |40% |50% |240
mortar pepperpot|32 | 16 |2688 |30 |230 |25% |31% |310
howitzer |36 | 16 |2496 |10 |110 |50% |62% |170
Ground Shaker |36 | 24 |3072 |8 |180 |40% |50% |240
hellstorm |32 | 16 |3456 |30 |230 |25% |31% |310
this turrets dial 50% damage to cyborgs, 50% to viecles,200% to soft,150% medium,100% hard and doesn't shoot while moving.
name | hp | damage | radius | IAS|weight| min |max | energy|shoot
|bonus| | | | | hit |hit | cost |in move
flamer |156 |20+3dps for 10s | 200 |10 | 80 | 40 |100 | 80 | y
inferno |222 |10+8dps for 5s | 190 |20 | 180 | 40 |100 | 100 | y
plasmite |288 |20+3dps for 10s | 220 | 8 | 280 | 40 |100 | 90 | y
incidinary mortar |33 | 5+10 dps for 4s | 3072 |10 | 110 | 45 | 56 | 170 | n
(144 splash radius for dps for 4s like phosfor bombs)
incidinary howtzer|33 | 10+5 dps for 10s| 2496 |10| 120 | 50 |62 | 200 | n
plasma cannon | 0 | 9999 | 600 |1 | 380 | 100 |100 | 500 | n
this turrets dial 100% damage to all units and buildings
name | hp | damage| radius | IAS|weight| min |max | energy|shoot
|bonus| | | | | hit |hit | cost |in move
vtol emp missile |66 | 1x0 | 200 |10s| 80 | 20 | 50 | 160 | y
disables all non droids units in 200r for 6 seconds
emp turret |48 | 0 |3072 |10 |110 |45% |56% |170 | n
disables all non droids units in 200r for 2 seconds
name | hp | damage | radius | IAS|weight| min |max | energy|shoot |splash
|bonus| | | | | hit |hit | cost |in move|radius
Cluster bomb bay| 66 | 30 |200 |15s | 110 |100%|100%| 150 |y |200
HEAP bomb bay | 66 | 60 |200 |25s| 220 |100%|100%| 270 | y |200
phosfor bomb bay| 66 | 5dps for 7s|200 |10s | 90 |100%|100%| 100 | y |200
Thermite bomb | 66 | 8dps for 8s|200 |20s | 180 |100%|100%| 200 | y |200
plasmite bomb | 66 |15dps for 9s|200 |20s | 180 |100%|100%| 300 | y |200
other vtol weapons are the same as ground analogs with infinite ammo.
name | hp | damage| radius | IAS|weight| min |max| energy|shoot
|bonus| | | | | hit |hit | cost |in move
Hurricane AA |99 | 10 |768 |100 | 80 |20%|50%| 80 | y
cyclone flack |105 | 24 |695 |100 |170 |24%|60%|100 | y
Whirlwind AA |86 | 54 |622 |70 |260 |12%|44%|120 | y
avanger SAM |33 | 4x21 |2496 |10 |80 |20%|38%|100 | n
vindicator SAM |33 | 4x42 |2112 |8 |180 |20%|38%|180 | n
AA laser |33 | 2x42 |1920 |32 |280 |20%|38%|260 | n
support or special
name | hp | damage| radius | IAS|weight| min |max| energy|shoot
|bonus| | | | | hit |hit | cost |in move
commander | 150 | 0 | 800 |100 | 80 |100%|100%|100 | y
nexus | 50 | 10 | 600 |100 | 190 |10% |25%|120 | n
radars
name |hp |range|weight|cost
sight
sensor |100 |1150 |80 |70
wide spectrum |50 |2350 |180 |80
vtol strike |100 |700 |180 |90 issue command radius 700
cb turret | 33 |700 |180 |70 issue command radius 3000
vtol cb turret | 100 |1000 |180 |110
name |hp |range|weight|cost
sight
constructor |50 |700 |60 |30
repair |80 |400 |80 |60 repair damage 5 ias 100
super rapair |60 |400 |80 |70 *
*) if it possible then 2 damage repair in 200 splash radius with 100 IAS, else 8 damage 100 IAS
name | hp |energy|weight|armor|termal armor|cost
output
viper |198 |540 |120 |1 |1 |100
cobra |396 |360 |240 |2 |2 |200
python |594 |180 |360 |3 |3 |300
bug |158 |660 |100 |1 |1 |110
scorpion |316 |440 |200 |2 |2 |220
mantis |474 |220 |300 |3 |3 |330
leopard |198 |600 |100 |2 |0 |110
panther |396 |400 |200 |4 |1 |220
tiger |594 |200 |300 |6 |2 |330
retaliation |198 |600 |100 |0 |2 |100
retribution |396 |400 |200 |1 |4 |200
vegeance |594 |200 |300 |2 |6 |300
wywern |297 |500 |180 |2 |2 |160
dragon |495 |300 |300 |4 |4 |320
cyborg |198 |300 |n/a |4 |0 |60
cyborg heavy |396 |200 |n/a |6 |0 |60
Tower |396 |n/a |n/a |2 |0 |100 armor soft
hardcrete |396 |n/a |n/a |4 |0 |100 armor hardcrete
bunker |396 |n/a |n/a |6 |0 |100 armor heavy
fortess |792 |n/a |n/a |4 |0 |200 armor hardcrete
propulsions
upgradesPPRM hp COST
Wheeled,GROUND 100% 99 100
Tracked,GROUND 70% 150 100
Legged,GROUND 70% 99 50
Hover,GROUND 120% 60 130
Ski,GROUND ?(what propulsion uses it?)
Lift,AIR 130% 120 150
Propellor,AIR 110%
Half-Tracked,GROUND 80% 275 100
Jump,AIR ?(what propulsion uses it?)
same as here inhttp://wiki.wz2100.net/development:rebalance_suggestionAA amunition hopper, AA chainfeed loader - each upgrade increases rof of all antivtol turrets for 150% from base rof (Cumulative)
AA HE Flak, AA HEAP Flak - each upgrade increases damage of all antivtol turrets(excluding aa laser) for
50% from base damage (Cumulative)
AA Target Acquisition Shells, AA Target Prediction Computer, AA Thermal Imaging Sensor - increases
reserch level of acuracy attribute for all anti vtol weapons
APDSB MG Bullets-each upgrade increases damage of all machinegun turrets for 100% from base damage (Cumulative)
Cannon Autoloader,Cannon Rapid Loader,Fast Loader-each upgrade increases RoF of all cannon turrets
for 100% from base RoF (Cumulative)
APFSDS Cannon Rounds,HEAT Cannon Shells,HVAPFSDS Cannon Rounds-each upgrade increases
damage of all cannon turrets for 33% from base damage (Cumulative)
Cannon Laser Designator, Cannon Laser Rangefinder- increases reserch level of acuracy attribute for
all cannon weapons by 1
Fast Fire Mini-Rockets-each upgrade increases RoF of all mini-pod, mini rockets arty,angel
missiles turrets for 100% from base RoF (Cumulative)
HE Mini-Rockets,HEAP Mini-Rockets-each upgrade increases Damage of all mini-pod, mini rockets
arty,angel missiles turrets for 50% from base damage (Cumulative)
Advanced Missile Allocation System,Stabilized Mini-Rockets(1-2)- each level increases reserch level of
acuracy attribute for minipod, mini rockets arty,angel missiles weapons
Advanced Missile Warhead,HEAT Rocket Warhead,HESH Rocket Warhead - each upgrade increases
damage of all lancecaster,tank killer,archangel, ripler rockets,bunker buster turrets for 33% from base
damage (Cumulative)
Improved Rocket Wire Guidance,Advanced Missile,Search & Destroy Missiles - each level increases 1
reserch level of acuracy attribute lancecaster,tank killer,archangel, ripler rockets,bunker buster
weapons
Rocket Autoloader(1,2)- each upgrade increases RoF of all lancecaster,tank killer,archangel,
ripler rockets,bunker buster turrets for 150% from base RoF (Cumulative)
Flamer Autoloader-each upgrade increases RoF of all flamer turrets for 100% from base RoF
(Cumulative)
High Temperature Flamer Gel,Superhot Flamer Gel,Superhot Plasmite gel-each upgrade increases
damage of all flamer turrets for 33% from base damage (Cumulative)
Mortar Autoloader,Mortar Fast Loader-each upgrade increases Rof of howitzer ground
shaker,hellstorm turrets for 75% from base RoF (Cumulative)
HE Mortar Shells,HEAP Mortar Shells-each upgrade increases damage of all mortar turrets for 50% from
base damage (Cumulative)
Howitzer Autoloader-each upgrade increases Rof of howitzer ground
shaker,hellstorm turrets for 100% from base RoF (Cumulative)
HE Howitzer Shells,HEAP Howitzer Shells-each upgrade increases damage of howitzer ground
shaker,hellstorm turrets for 50% from base damage (Cumulative)
Mortar Targeting Computer,Target Acquisition Mortar Shells,Target Prediction Artillery Shells-each level increases 1 reserch level of acuracy attribute mortar and howitzer weapons
Fast energy accumulation-each upgrade increases Rof of laser turrets for 100% from base RoF
(Cumulative)
Hi-Energy Laser Emitter-each upgrade increases damage of all laser(including AA Laser) type turrets for
100% from base damage (Cumulative)
Improved Laser Focusing-increases 3 reserch level of acuracy attribute of laser weapons
Hardened Rail Dart --each upgrade increases Damage of railgun type turrets for 100% from base
damage (Cumulative)
Rail Gun ROF -each upgrade increases Rof of railgun type turrets for 100% from base RoF (Cumulative)
Improved electromagnetic focusing(1-3)-each level increases 1 reserch level of acuracy attribute of rail
gun type weapons
Advanced Base Structure Materials,Hardened Base Structure Materials,
Reinforced Base Structure Materials-each upgrade increases armor of
all structures for 33% from base armor(Cumulative)(excluding hardcrete bodies and foretress)
High Intensity Thermal Armor,Thermal Armor-each upgrade increases armor of all viechle bodies for
50% from base armor (Cumulative)
Cyborg Composite Alloys, Cyborg Dense Composite Alloys,Cyborg Superdense Composite Alloys-each
upgrade increases armor of all cyborgs for 35% from base armor (Cumulative)
Cyborg High Intensity Thermal Armor,Cyborg Superdense Thermal Armor,Cyborg Thermal Armor -each
upgrade increases thermal armor of all cyborgs for 30% from thermal base armor (Cumulative)
Composite Alloys,Dense Composite Alloys,super Dense Composite Alloys- each upgrade increases Armor
of all bodies except buildings and cyborg for 33% from base armor (Cumulative)
Dedicated Synaptic Link Data Analysis-each upgrade gives 2 armor vs nexus weapon
Improved Hardcrete,Plascrete,Plasteel,Supercrete-each upgrade increases armor all hardcrete bodies
and foretress for 25% from base armor(Cumulative)
Fuel Injection Engine,Gas Turbine Engine,Turbo-Charged Engine-each upgrade increases energy output
of all bodies for 1% from energy output RoF (Cumulative)
Other Non turret modiffication upgrades are the same as in original
Thanks to:
Watermelon -- for good armor reduction formulae
Sonsalt -- for some ideas about veterancy