Fog modes

Discuss the future of Warzone 2100 with us.

What do you prefer?

Keep the options as they are
2
8%
New combined fog mode
24
92%
 
Total votes: 26

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Shadow Wolf TJC
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Re: Fog modes

Post by Shadow Wolf TJC »

I personally never seem to use the "fog of war" option at all, even in campaign. I just seem to prefer to use "distance fog" to see the layout of the map, even if I've never been there before.

Therefore, I'm casting my vote for "combined fog mode". I'd also like to tell the difference between places I've been to before and places I've never explored yet.
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Per
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Re: Fog modes

Post by Per »

Implemented in commit c04bf74f3a004e95c9d0fa0813a20aa3fdaff079, ticket #2920.

Thank you for your feedback.
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NoQ
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Re: Fog modes

Post by NoQ »

After trying out the latest master:

1. I'd like the unexplored area to be just slightly lighter.
2. I'd like the unexplored area to be shown on radar (minimap) as well (i mean, darker than the explored area, but still visible).
Per
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Re: Fog modes

Post by Per »

NoQ wrote:After trying out the latest master:

1. I'd like the unexplored area to be just slightly lighter.
Ok. Changed slightly in 9c43217f0c6f1c92c269ebdc7404095ce690b4ed
NoQ wrote:2. I'd like the unexplored area to be shown on radar (minimap) as well (i mean, darker than the explored area, but still visible).
It is already...
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NoQ
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Re: Fog modes

Post by NoQ »

Per wrote:
NoQ wrote:After trying out the latest master:

1. I'd like the unexplored area to be just slightly lighter.
Ok. Changed slightly in 9c43217f0c6f1c92c269ebdc7404095ce690b4ed
Tried it in the nightly, looks good!
Per wrote:
NoQ wrote:2. I'd like the unexplored area to be shown on radar (minimap) as well (i mean, darker than the explored area, but still visible).
It is already...
No it isn't :nea:
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cybersphinx
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Re: Fog modes

Post by cybersphinx »

It's there, but hard to see. Edit: Oops, looked for the wrong thing...
We want information... information... information.
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Iluvalar
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Re: Fog modes

Post by Iluvalar »

But NoQ lost his color, even in plain visible tile like his own base. He look color blind like i was when that build was still starting on my computer.
Heretic 2.3 improver and proud of it.
Per
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Re: Fog modes

Post by Per »

It is not supposed to look like that... :stressed:
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NoQ
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Re: Fog modes

Post by NoQ »

But NoQ lost his color
What do you mean? My base is blue. Nothing to be colorblind of.

What i'm talking about is the minimap that still doesn't preview the unexplored terrain.
Per
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Re: Fog modes

Post by Per »

NoQ wrote:What i'm talking about is the minimap that still doesn't preview the unexplored terrain.
But how is that even possible? The only way I can reproduce that is by entering cheat mode and pressing 'v' to manually set reveal off. Does it happen all the time? Even if you switch radar modes (ctrl+shift)?
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NoQ
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Re: Fog modes

Post by NoQ »

It started to work properly when i changed radarTerrainMode to 0 instead of 1 in the config file.
(should i make a ticket for this?)
Per
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Re: Fog modes

Post by Per »

I see the problem. Fixed in 7861f33505b7deedcbe13da507fa03e669b1752f
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effigy
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Re: Fog modes

Post by effigy »

I like this in ski/MP, but thought "fog of war" was better for campaign because i thought it was persuasion to explore.

Anyway, speaking of removing unused options, I think the "power" option could also leave the game setup GUI. AFAIK this option only effects the amount of power given to you at start. Most games are hosted at the max power setting, FWIW.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
Per
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Re: Fog modes

Post by Per »

No, it also affects the amount of power you get per second from active oil derricks.

But yes, if we made the power system more sane, we could remove this option.
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NoQ
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Re: Fog modes

Post by NoQ »

What about moving T1/T2/T3 switch to the place that was previously occupied by fog mode?
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