Pie File Manager
Pie File Manager
Hi Folks,
i would like to provide you a (win) tool for warzone to interchange between .3ds and .pie (2) file format. I tested it with the .3ds import/export from blender. May you find it also usefull.
Features
The program is free to use.
It supports connectors.
The installer should download automatic missing parts (C# .NET 4.0+ & XNA 4.0+).
It can handle more than one file.
Known issues
It supports Windows OS only.
The scaling feature was intent to set the scale overall (Masterscale), not to scale objects in proportion to the rest.
No model preview
Only PIE 2 <-> 3ds support.
Future plans
A model viewer with (simple) individual scale features.
Please give me your suggestions about it.
i would like to provide you a (win) tool for warzone to interchange between .3ds and .pie (2) file format. I tested it with the .3ds import/export from blender. May you find it also usefull.
Features
The program is free to use.
It supports connectors.
The installer should download automatic missing parts (C# .NET 4.0+ & XNA 4.0+).
It can handle more than one file.
Known issues
It supports Windows OS only.
The scaling feature was intent to set the scale overall (Masterscale), not to scale objects in proportion to the rest.
No model preview
Only PIE 2 <-> 3ds support.
Future plans
A model viewer with (simple) individual scale features.
Please give me your suggestions about it.
- Attachments
-
- PieFileManager.zip
- (816.31 KiB) Downloaded 224 times
Last edited by Seismo on 30 Jul 2011, 15:17, edited 4 times in total.
Re: Pie File Manager
Thanks, what did you write it in?
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Pie File Manager
programming language?macuser wrote:Thanks, what did you write it in?
Re: Pie File Manager
Yeah, what language?
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Pie File Manager
Nice, I've done some work with C# and a lot of things .net too.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Pie File Manager
it's pretty hard to convert something without a preview.
Re: Pie File Manager
What is hard on selecting one or more files and convert them?MaNGusT wrote:it's pretty hard to convert something without a preview.
if you mean that the import in blender is to hard than install autosketch's fbx converter http://usa.autodesk.com/adsk/servlet/pc ... eID=123112. This allows you to open and preview .3ds files without import hardness.
Re: Pie File Manager
Ok, I will ask more specific. How can I use the "scale" option without a preview of a model? I must see how much scale is wrong.Seismo wrote:if you mean that the import in blender is to hard than install autosketch's fbx converter http://usa.autodesk.com/adsk/servlet/pc ... eID=123112. This allows you to open and preview .3ds files without import hardness.
on this stage your program is the same as 3ds2pie, so is a bit useless to artists. we have pretty nice porgram by Safety0ff - WMIT, but it's unfinished.
also we already have the pie2 to 3ds and vice versa converter - http://web.axelero.hu/karpo/
Re: Pie File Manager
Ah ok, you need something that normalizes the model to a relative global size. May you have an example program for me? Or is it just a grid with 1.0 raster, what you need?MaNGusT wrote:Ok, I will ask more specific. How can I use the "scale" option without a preview of a model? I must see how much scale is wrong.Seismo wrote:if you mean that the import in blender is to hard than install autosketch's fbx converter http://usa.autodesk.com/adsk/servlet/pc ... eID=123112. This allows you to open and preview .3ds files without import hardness.
Well, this program is a part of an editor i am working on, the viewer part is not finished yet. Therfore it is currently just the same useless like 3ds2pie but supports multiple files and connectors. Quick and short.MaNGusT wrote:on this stage your program is the same as 3ds2pie, so is a bit useless to artists. we have pretty nice porgram by Safety0ff - WMIT, but it's unfinished.
also we already have the pie2 to 3ds and vice versa converter - http://web.axelero.hu/karpo/
Re: Pie File Manager
at least though.Seismo wrote:Or is it just a grid with 1.0 raster, what you need?
Would be better to be able to load "example" models that could be 50-75% transparent.
Why don't you want just help Safet0ff with WMIT? the main problem of this project is that each person does whatever he wants. Programmers are split and no one focuses on a single "target" - so we have many unfinished programs without a real chance to be finished.
Re: Pie File Manager
A transparent model, thats a nice idea.MaNGusT wrote:at least though.Seismo wrote:Or is it just a grid with 1.0 raster, what you need?
Would be better to be able to load "example" models that could be 50-75% transparent.
Why don't you want just help Safet0ff with WMIT? the main problem of this project is that each person does whatever he wants. Programmers are split and no one focuses on a single "target" - so we have many unfinished programs without a real chance to be finished.
Well, i am working on a c# version of an editor because of the many benefits. For e.g. rapid development, the easy maintainability and many other reasons. I am sorry to say that, but the code quality of warzone was never better than hacked spaghetti and still have big issues. Some serious issues have never been fixed since first release due to "harming" desgin flaws. And you should know that an editor is always the beginning of a new engine...
Re: Pie File Manager
I don't think that you can write a new engine.Seismo wrote:And you should know that an editor is always the beginning of a new engine...
Re: Pie File Manager
Wow, how kind of you!MaNGusT wrote:I don't think that you can write a new engine.Seismo wrote:And you should know that an editor is always the beginning of a new engine...
Re: Pie File Manager
I agree with you there. But lets not start a flame war here. If you need I can help with some development I'd love to see a new engine built.Seismo wrote: I am sorry to say that, but the code quality of warzone was never better than hacked spaghetti and still have big issues. Some serious issues have never been fixed since first release due to "harming" desgin flaws. And you should know that an editor is always the beginning of a new engine...
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6