Berg was so kind to give me the possibility to have a own branch. Thanks again mate!
This mod will support other mods and / or changes that are made to WZ and will contribute anyone who like to use the contents of this mod.
This mod aims to give the player a completely new design of all units, weapons, maps and buildings.
The goal is to provide a hightech look that will produce a better atmosphere and gameplay.
Since i make this alone until someone helps with same or even better skills than me, this will take a long time until its finished.
Story:
After 50 Years of war since 2100 the Earth is so much destroyed that almost all plants and animals are dying.
The survivors of this war decide to visit another planet since they got the technology to do that. First mission would be to reach the Moon and build a spaceport on Moon to get to the far Planets that would have a chance to be terraformed and could provide life. This decision is made only from New Paradigm, but since there was a heavy debate on how to do that, "The Project" splitted up into several fractions. The other fractions stealed Plans and Material to build their own Units and buildings. First the fractions leave each other alone, but when they noticed that there are only a few places on moon to build the spaceport and the resources to build units to get there are rare, the war begins!
Mission 1 (earth):
Collect vanadium by placing a special unit near a mine.
Mission 2 (earth):
Collect titanium by placing a special unit near a mine.
Mission 3 (earth):
Collect plants and animals that are essential to support life in Space.
Mission 4 (earth):
Hold the base until the Heavy-Dropship is build.
Mission 5 (moon):
Build a ecosphere on Moon to support life of the survivors.
Mission 6 (moon):
Collect materials to build the spaceport and repair the Dropship.
These missions need to be worked out. This is only an idea for the first missions.
For this mod there are clear design guidelines for textures and models.
These guidelines are:
Hightech
post apocalyptic
dark
rusty
patched together
high quality
detailed
clear
NOT overcharged
NOT chaotic
NOT hard to identificate
NOT too colorful
NOT too dark (in terms of color and modeldesign)
These guidelines are only shortened. They will be discussed when someone joins (if there is a need to do that).
Since i only got the ability to make models, backdrops and textures i would be very glad about some coders supporting this mod. Also other artists (like 3D Designers and Audio-artists) are welcome to join if they think they can keep up with the quality. Its essential that the design looks "cast from the same mold" to not kill the atmosphere.
Here are a few graphics i made, that will explain these guidelines in a visible way.
Mothership Powerplant Not yet finished texturing and ring placement. Also the game sounds for this building will be changed.
Baseplate will be edited to fit to the building. (adding wires and stuff, change design)
Oilwell
This building will be animated and have new game sounds too. Thats what i made so far. In this thread i will post the models that i make for this mod.
Please be patient, since it takes maybe years until this mod is done.
Edit: Changed Fraction name to correct fraction. Was a bit confused.




