First on our list is an overhaul for VTOL balance.
While VTOLs are somewhat balanced, they don't have nearly as much variety for dealing with them than other unit types. Until T3, you only have one weapon line for dedicated anti-air: The Hurricane line, which are all pretty similar right now.
But that's gonna change in Rebalance 0.8 (due in 2.3.5 if I can convince cybersphinx to include it
Prerequisites: Lancer AT Rocket
Turret name: Sunburst AA
Emplacement name: Sunburst AA Battery
Can be mounted on ground units as well as air units.
Sunburst AA
Damage: 90s kinetic anti-tank rocket (splash: 70, radius: 1)
Targets: Air
ROF: 80, 8 shots every 6 seconds
Range: 8-18
Accuracy: 40%-50%
Weight: 250
VTOL Sunburst AA
Damage: 90s kinetic anti-tank rocket (splash: 70, radius: 1)
Targets: Air
ROF: 80, 8 shots every 6 seconds
Range: 8-18
Accuracy: 50%-60%
Attack runs: 10
Weight: 250
Prerequisites: Hyper Velocity Cannon
Turrent name: Flak Cannon
Emplacement name: Flak Cannon Site
Can be mounted on ground units as well as air units.
Flak Cannon
Damage: 200s kinetic anti-tank cannon (splash: 180, radius: 2.5)
Targets: Air
ROF: 15, 1 shot every 4 seconds
Range: 12-16
Accuracy: 80%-65%
Weight: 4000
VTOL Flak Cannon
Damage: 200s kinetic anti-tank cannon (splash: 180, radius: 2.5)
Targets: Air
ROF: 20, 1 shot every 3 seconds
Range: 12-16
Accuracy: 80%-65%
Attack Runs: 24
Weight: 2000




