Radar minimap appearance

Discuss the future of Warzone 2100 with us.

How should the radar minimap look?

Oil wells — Burning wells look the same as normal wells (same as now)
2
4%
Oil wells — Burning wells don't pulse
7
13%
Oil wells — Burning wells should have a pulsing dot that looks like it's on fire
16
29%
Oil wells — None of the above
1
2%
—————————————————— (Don't vote this...)
1
2%
Cliffs — Cliffs are not visible on the radar (same as now, see right image)
3
5%
Cliffs — Cliffs are displayed as dark lines (see left image)
23
42%
Cliffs — Cliffs are displayed as bright lines
1
2%
Cliffs — None of the above.
1
2%
 
Total votes: 55

Cyp
Evitcani
Evitcani
Posts: 784
Joined: 17 Jan 2010, 23:35

Radar minimap appearance

Post by Cyp »

How should the radar minimap look?

Oil wells blink on the radar. Should burning oil wells also blink or not? (Burning oil wells don't blink patch, oil well dots on fire patch.)

Should the map look as it is now, or with dark lines showing where tanks can't go? Or different? (Dark lines where tanks can't go patch)

Left: Cliffs displayed. Right: Cliffs not displayed.
Radar minimap
Radar minimap
radar.png (79.99 KiB) Viewed 6154 times
Edit: Added animation. Compare the three pulsing oil wells on the right to the corresponding three on the left.
Radar minimap, animated
Radar minimap, animated
radar.gif (44.9 KiB) Viewed 6073 times
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Radar minimap appearance

Post by Zarel »

I think burning oil wells should blink. On the other hand, I think that an oil well that's been blinking for a certain amount of time (say, five minutes) should stop.

As for cliffs, yeah, I think they should be displayed.
User avatar
Fastdeath
Trained
Trained
Posts: 115
Joined: 16 Jan 2010, 08:52

Re: Radar minimap appearance

Post by Fastdeath »

I like the idear of showing the cliffs, but can't understand why you want to show that oil is burning
Nightly builds available here see buildbot for more infos about them
Lobby Server: here and here
SharpFlame the new WZ Map Editor
Cyp
Evitcani
Evitcani
Posts: 784
Joined: 17 Jan 2010, 23:35

Re: Radar minimap appearance

Post by Cyp »

Fastdeath wrote:I like the idear of showing the cliffs, but can't understand why you want to show that oil is burning
It's more to show when it's stopped burning, so that you know you can finally tell the truck you sent there to start building.
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3780
Joined: 03 Aug 2006, 19:39

Re: Radar minimap appearance

Post by Per »

I think a difference between burning and not burning oil wells makes sense, but I'm not entirely sure about the tiny static blip. Does the radar display still look good if the display of cliff edges is made slightly less obvious (ie not darken quite as much as in the patch)?
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Radar minimap appearance

Post by MaNGusT »

I'd prefer to have a special option in game menu to choose what I like from this variants. I think that the game should be so much editable/configurable as it possible.
Last edited by MaNGusT on 22 Jul 2010, 01:30, edited 1 time in total.
Image
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Radar minimap appearance

Post by Rman Virgil »

.

Marvelous. :) I voted for both Oil display and Cliffs Dark.

The only other thing I could hope for would be seeing my Combat Groups 1, 2. 3,... displayed and my being able to maneuver them via their Mini-Map Icon. One can indulge a dream now and then from way back. :hmm:

- RV 8)

.
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: Radar minimap appearance

Post by lav_coyote25 »

Rman Virgil wrote:.

Marvelous. :) I voted for both Oil display and Cliffs Dark.

The only other thing I could hope for would be seeing my Combat Groups 1, 2. 3,... displayed and my being able to maneuver them via their Mini-Map Icon. One can indulge a dream now and then from way back. :hmm:

- RV 8)

.

ditto!!! would be awesome. :3
Jorzi
Regular
Regular
Posts: 2063
Joined: 11 Apr 2010, 00:14

Re: Radar minimap appearance

Post by Jorzi »

I especially like the "cliffs dark"-feature, gives much more clarity to the map
ImageImage
-insert deep philosophical statement here-
User avatar
The New Paradigm
New user
Posts: 3
Joined: 21 Jul 2010, 07:55

Re: Radar minimap appearance

Post by The New Paradigm »

There is a problem with the "Oil wells — Burning wells don't pulse" option...

As you may or may not know...
The flashing pulses are CLICKABLE! (On the actual map, not mini map)
I randomly found this out one day, warzone has never been the same :|. (In a good way sorta...)

When the pulses are clicked on, a voice comments on what the pulse is referring to, e.g. "Oil" if clicking on an oil pulse, or "enemy base" for clicking on... an enemy base pulse...
There is also the "mission objective" pulse.

One last detail is, that once the pulse is clicked, it disappears from the map completely, and does not pulse anymore on the mini-map, instead its just one large cyan or red dot.
You are in contravention of The New Paradigm, you will be destroyed.
Cyp
Evitcani
Evitcani
Posts: 784
Joined: 17 Jan 2010, 23:35

Re: Radar minimap appearance

Post by Cyp »

Burning oil well radar blips now burn instead of pulsing, see bottom row of burning blips. (Disclaimer: I'm not a graphics designer.)

Cliffs are now shown, although a bit less dark than in the screenshot, patch.

And because someone voted for the "—————————————————— (Don't vote this...)" option, random lines will be drawn all over the screen during the game, and the game name will be changed from WZ2100 to "You shouldn't have voted this", patch.
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: Radar minimap appearance

Post by KukY »

Cyp wrote:Burning oil well radar blips now burn instead of pulsing, see bottom row of burning blips. (Disclaimer: I'm not a graphics designer.)

Cliffs are now shown, although a bit less dark than in the screenshot, patch.
Since you commited those changes, WZ just failes to compile for me.
Cyp
Evitcani
Evitcani
Posts: 784
Joined: 17 Jan 2010, 23:35

Re: Radar minimap appearance

Post by Cyp »

KukY wrote:
Cyp wrote:Burning oil well radar blips now burn instead of pulsing, see bottom row of burning blips. (Disclaimer: I'm not a graphics designer.)

Cliffs are now shown, although a bit less dark than in the screenshot, patch.
Since you commited those changes, WZ just failes to compile for me.
Were there any compiler error messages?
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: Radar minimap appearance

Post by KukY »

Cyp wrote:Were there any compiler error messages?
Yes: (MSVC 2008 EE)

Code: Select all

------ Build started: Project: Warzone2100, Configuration: Debug Win32 ------
Generating the autorevison.h file...
'svnversion' is not recognized as an internal or external command,
operable program or batch file.
'svn' is not recognized as an internal or external command,
operable program or batch file.
'git' is not recognized as an internal or external command,
operable program or batch file.
'git' is not recognized as an internal or external command,
operable program or batch file.
Revision unchanged (11278). Skipping.
old = "11278"; new = "11278"
Generating parser based on grammar...
..\src\scriptvals_parser.y: conflicts: 4 shift/reduce
Generating parser based on grammar...
Generating lexical analyser...
Generating lexical analyser...
Generating lexical analyser...
Compiling...
astar.c
c1 : fatal error C1083: Cannot open source file: '..\src\astar.c': No such file or directory
version.c
 *** Warnings 4018,4100,4127,4204,4244,4267,4389 have been squelched. ***
Generating Code...
Build log was saved at "file://c:\WZ\Trunk\win32\Debug\BuildLog.htm"
Warzone2100 - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 12 up-to-date, 0 skipped ==========
Oh, I get it. It tries to open astar.c, and only astar.cpp exists in src directory...
User avatar
BlueMaxima
Trained
Trained
Posts: 431
Joined: 05 Jun 2008, 09:20
Location: Sydney, Australia
Contact:

Re: Radar minimap appearance

Post by BlueMaxima »

KuKY, apply the patch in this ticket. http://developer.wz2100.net/ticket/2011
Bring back...ducks!
Post Reply