WZ mini mod?

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Giel
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Re: WZ mini mod?

Post by Giel » 17 Apr 2007, 00:57

Giel wrote: I've got a patch ready and waiting to remove MP3 support. I've just sent it to the mailinglist so people have their chance to object it.
MP3 support is now removed from TRUNK, I'm still working on removing JPEG (or rather replacing some functions it serves).
"First make sure it works good, only then make it look good." -- Giel
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Giel
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Re: WZ mini mod?

Post by Giel » 17 Apr 2007, 20:32

DevUrandom wrote: Interesting idea. The build itself is no problem, and for the data I think a (v)patch against the 2.0 data would work.
This would however need a (this?) server with all the dependencies installed. Maybe we can kill mp3 and jpeg support and thus reduce the deps a little bit. I'll try to work out a script that does the patching and installer creation automatically.
Both JPEG and MP3 are gone, so go ahead. ;)
"First make sure it works good, only then make it look good." -- Giel
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r34ch
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Re: WZ mini mod?

Post by r34ch » 18 Apr 2007, 02:15

Kyor wrote: Make lots of them with bug body and vtol cannons( or bunker busters), into a T3 Game, put them attached to a Strike tower, and defend your base wiselly =D
a stupidly weak bug body in a T3 game?

bunker busters to defend against incoming attacks? I never knew bunkers could move...

themousemaster
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Re: WZ mini mod?

Post by themousemaster » 18 Apr 2007, 13:43

Kyor wrote: lol, vtols are strong.

Make lots of them with bug body and vtol cannons( or bunker busters), into a T3 Game, put them attached to a Strike tower, and defend your base wiselly =D
This "swarm" mentality may work against turtlers, but techers will decimate it.  A strat that involves heavy bodies would eat this for lunch.

It's just another case of strat / counter-strat.

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Watermelon
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Re: WZ mini mod?

Post by Watermelon » 18 Apr 2007, 16:08

themousemaster wrote: This "swarm" mentality may work against turtlers, but techers will decimate it.  A strat that involves heavy bodies would eat this for lunch.

It's just another case of strat / counter-strat.
hmm I cant seem to figure out the differences between turtlers and techers...
tasks postponed until the trunk is relatively stable again.

Kyor
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Re: WZ mini mod?

Post by Kyor » 18 Apr 2007, 19:07

Combine it with lots of artillery emplacements =D

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