Diorama random map generator, Windows version

Discuss the future of Warzone 2100 with us.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Diorama random map generator, Windows version

Post by Zarel »

drgnrdr wrote:Simpler to maximize the screen(the square next to the red X) it'll bring the save up where you can see/click it.
Oh. I hadn't used Diorama before; I assumed since someone mentioned not being able to click the button, it was because it was a window that couldn't be maximized.

My advice is still good to remember if you ever do come across a window that can't be maximized.
zydonk
Trained
Trained
Posts: 453
Joined: 12 Jun 2008, 18:31
Location: Dublin, Ireland

Re: Diorama random map generator, Windows version

Post by zydonk »

drgnrdr wrote:
Simpler to maximize the screen(the square next to the red X) it'll bring the save up where you can see/click it.

drgnrdr
Of course... Many thanks.
User avatar
Rman Virgil
Professional
Professional
Posts: 3812
Joined: 25 Sep 2006, 01:06
Location: USA

Re: Diorama random map generator, Windows version

Post by Rman Virgil »

Rman Virgil wrote:
I think it would be very worthwhile based on most of the maps that have been made the last 6 months.

There are a few exceptions, of course, but most are not much different than ones made 10 years ago.

There are a number of reasons for that but the one I think is the most telling is that making aesthetically high quality & complex maps (non-flat, non-mirrored geometry, naturalistic, etc) is very time consuming and most are into the instant gratification of putting just a few hours at most into creating a map derived from 10 year-old metrics (also, many cannot make anything but really simple HMs, if that).

And this is where Diorama would come in, IMO, for those map-makers with limited time-frames to work on new maps. They could generate a random map with Diorama, bata-bing-bata-boom, then bring it into Flail 13's flaME and spend those few hours customizing & modifying, in highly original ways, to create maps that are not the same 'ol from a decade past.

Anyway, that's this mans practical PoV on making this effort, for what ever it's worth. 8)

- RV :hmm:

.
Since I made the suggestion I figured, belatedly, I should quickly test it.

One minor prob with the idea I just discovered - Diorama generates a type dinit.bjo that is unknown to flaME so that you cannot directly bring-in the Diorama map.wz for that extensive editing in flaME... out-of-the box, that is. The solution, for the moment, is to replace the Diorama generated dinit.bjo with one generated by 32EW or flaME. The game binary recognizes both types dinit.bjo. Weird. Weird in that I do not understand the "why" of any of it but still figured out this awkward work-around - for whatever it's worth. :geek:

- RV :hmm:
.
Sick0
Trained
Trained
Posts: 41
Joined: 06 Jul 2011, 01:40

Re: Diorama random map generator, Windows version

Post by Sick0 »

Hi.

Was just wondering if this still works. As I have 2.3.8 and the trunk build and I have tried every way listed here to get it to work but when I load WZ the map doesn't list.?

Thx.
Sick0
Trained
Trained
Posts: 41
Joined: 06 Jul 2011, 01:40

Re: Diorama random map generator, Windows version

Post by Sick0 »

Thx Preternatural, I will give this a try!
Commander Walrus
New user
Posts: 1
Joined: 14 Apr 2012, 21:18

Re: Diorama random map generator, Windows version

Post by Commander Walrus »

When ever I try to create a map, it freezes. the cmd prompt says:
"Could not find transition for 'Track'.
Default set for Light Debris.
Default texture: Light Debris
to Water via: ['Tiles', None]"


I have no idea what the problem is. :?
I'm running Windows x64bit.
User avatar
NoQ
Special
Special
Posts: 6226
Joined: 24 Dec 2009, 11:35
Location: /var/zone

Re: Diorama random map generator, Windows version

Post by NoQ »

Not sure if this thread is still alive, so try the map generator included with FlaME, it should be faster and better.
User avatar
Fabio_IT
Trained
Trained
Posts: 109
Joined: 06 Apr 2012, 23:29
Location: Vicenza, Italy

Re: Diorama random map generator, Windows version

Post by Fabio_IT »

i had just modified for Berg a map made by him with diorama, and i see it more beauty than flamer one, but i've find some aligned problem with some features, but it is really interesting.
i would like test it
User avatar
Fabio_IT
Trained
Trained
Posts: 109
Joined: 06 Apr 2012, 23:29
Location: Vicenza, Italy

Re: Diorama random map generator, Windows version

Post by Fabio_IT »

i can see aligned problem, when i open the map in flame.
Attachments
aligned problem.PNG
stiv
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 876
Joined: 18 Jul 2008, 04:41
Location: 45N 86W

Re: Diorama random map generator, Windows version

Post by stiv »

What do you see when you open the map in Warzone?
Originway
Trained
Trained
Posts: 412
Joined: 08 Aug 2012, 06:22

Re: Diorama random map generator, Windows version

Post by Originway »

Fabio_IT wrote:i can see aligned problem, when i open the map in flame.
yeah this is why I said it needs to be fixed in my other thread viewtopic.php?f=32&t=10805
User avatar
Fabio_IT
Trained
Trained
Posts: 109
Joined: 06 Apr 2012, 23:29
Location: Vicenza, Italy

Re: Diorama random map generator, Windows version

Post by Fabio_IT »

in wz 3.1 it's ok, but i modify and i saved the map with flame before.
because need to fix a lot of little things before play.
need add the border on the edge, and other little stuff.
diorama crashing alwais also.
but it is a good instrumets for every mapmaker.
i hope this project will continue.
this map builder looks better than the flame one
User avatar
Berg
Regular
Regular
Posts: 2204
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Diorama random map generator, Windows version

Post by Berg »

Maybe Flame is wrong.
Post Reply