So I recently fixed the bug that made Tank Killer unable to fire around 46%, in campaign.
It turns out, making the TK roughly 46%-1 = 2.17 times as powerful tends to mess with balance a little bit.
So, my proposal, decrease TK ROF and damage a bit, in campaign. Y/N?
Rebalance the TK in campaign?
Re: Rebalance the TK in campaign?
I'll vote for not necessary. I can try going through beta 7 and beta 8 again in 2.3b12 (just went through them in 2.3b11a), but beta 9 seems very doable so far - I do have to be more careful of the enemy TK units, but that seems appropriate.
Keith
Keith
Re: Rebalance the TK in campaign?
campaign is already too easy , I voted no
Re: Rebalance the TK in campaign?
Yes, please do so! TK should be a bit less powerful.Zarel wrote:So, my proposal, decrease TK ROF and damage a bit, in campaign. Y/N?
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Re: Rebalance the TK in campaign?
I think campaing should remain "as is" (from 1.10).
Death is the only way out... sh*t Happens !
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Re: Rebalance the TK in campaign?
Don't you mean 1.0?
I don't remember Pumpkin changing anything in the campaign at all even through all the patches
I don't remember Pumpkin changing anything in the campaign at all even through all the patches
Re: Rebalance the TK in campaign?
Yeah, pretty much.
2.0-2.2 have changed a few things. Such as the projectile system. Fixes to the "upgrades don't work" bugs. Fixes for the TK angle bugs.
The campaign has already changed from 1.10. What I'm proposing is to change it back.
2.0-2.2 have changed a few things. Such as the projectile system. Fixes to the "upgrades don't work" bugs. Fixes for the TK angle bugs.
The campaign has already changed from 1.10. What I'm proposing is to change it back.

