Rebalance the TK in campaign?

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Nerf TK?

Sure!
2
11%
No way!
10
56%
I dunno.
6
33%
 
Total votes: 18

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Zarel
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Rebalance the TK in campaign?

Post by Zarel »

So I recently fixed the bug that made Tank Killer unable to fire around 46%, in campaign.

It turns out, making the TK roughly 46%^-1 = 2.17 times as powerful tends to mess with balance a little bit.

So, my proposal, decrease TK ROF and damage a bit, in campaign. Y/N?
kringled
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Re: Rebalance the TK in campaign?

Post by kringled »

I'll vote for not necessary. I can try going through beta 7 and beta 8 again in 2.3b12 (just went through them in 2.3b11a), but beta 9 seems very doable so far - I do have to be more careful of the enemy TK units, but that seems appropriate.

Keith
guciomir
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Re: Rebalance the TK in campaign?

Post by guciomir »

campaign is already too easy , I voted no
gypakk
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Re: Rebalance the TK in campaign?

Post by gypakk »

Zarel wrote:So, my proposal, decrease TK ROF and damage a bit, in campaign. Y/N?
Yes, please do so! TK should be a bit less powerful.
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Terminator
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Re: Rebalance the TK in campaign?

Post by Terminator »

I think campaing should remain "as is" (from 1.10).
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icefire
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Re: Rebalance the TK in campaign?

Post by icefire »

Don't you mean 1.0?

I don't remember Pumpkin changing anything in the campaign at all even through all the patches
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Zarel
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Re: Rebalance the TK in campaign?

Post by Zarel »

Yeah, pretty much.

2.0-2.2 have changed a few things. Such as the projectile system. Fixes to the "upgrades don't work" bugs. Fixes for the TK angle bugs.

The campaign has already changed from 1.10. What I'm proposing is to change it back.
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