Commander things

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Dalton
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Re: Commander things

Post by Dalton »

Less micro :hmm:, not that anyone use them in MP anyways :shock:
KukY
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Re: Commander things

Post by KukY »

Daltx wrote:Less micro :hmm:, not that anyone use them in MP anyways :shock:
I once played with a freak that used them.
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Roux Le Corps
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Re: Commander things

Post by Roux Le Corps »

yay me! i got a mention ;)
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sautedman
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Re: Commander things

Post by sautedman »

I noticed something new. I am in 2.2.4 and working in the campaign, so I am not sure if this applies more generally. Units seem to be hell-bent to go to a repair station, even if they are fully repaired by something else on the way.
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Terminator
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Re: Commander things

Post by Terminator »

Made a mod by my old post
if somebody interested plz test it in MP more than one time. :ninja:
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psychopompos
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Re: Commander things

Post by psychopompos »

if you have many indirect fire defenses in a base they can be very useful.
just put a commander at the entrance with fire support on, its a way of picking targets for such buildings.

attack waves that may otherwise have broken your defenses break themselves.
Terminator wrote:Made a mod by my old post
if somebody interested plz test it in MP more than one time. :ninja:
will this work in conjunction with the hardcore mod?
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Terminator
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Re: Commander things

Post by Terminator »

psychopompos wrote:will this work in conjunction with the hardcore mod?
didn't try, as I remember hardcore mode for campaign and my cmd mod for sk\mp
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Sir Willis VvS
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Re: Commander things

Post by Sir Willis VvS »

GIVE THE COMMAND TURRET A BUFFING RADIUS so it powers up units assigned to it. that would make it far more useful and then its upgrades can effect the buff
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Slye_Fox
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Re: Commander things

Post by Slye_Fox »

Would it be possible to get some alternate weapons for the commander turret?
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Zarel
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Re: Commander things

Post by Zarel »

Sir Willis VvS wrote:GIVE THE COMMAND TURRET A BUFFING RADIUS so it powers up units assigned to it. that would make it far more useful and then its upgrades can effect the buff
...command turrets already buff all their assigned units. Why restrict it to a radius?
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Re: Commander things

Post by Mirefrost00 »

Earlier in this thread, someone mentioned this concept as a negative outcome of advancing the Command Turret's abilities, but I really think it would be cool!

Perhaps there could be a fifth generation Command Turret, implementing a rudimentary AI/psychotronic brain like Bolos possess. This would allow the Commander unit some degree of autonomy in target selection, roaming the map, and possibly other areas.

Rarely do I ever leave my Commanders in Pursue mode, and that seems the most appropriate mode for granting a Commander autonomy. If possible, there could be an extra menu window that opens upon selecting that mode, giving a few basic options to guide the Commander's target selection, such as "Oil Derricks", "Factories", "Assault Intercept", "Counter Battery" when assigned a Counter Battery Sensor unit, any other ideas an ambitious developer came up with. An interesting idea would be "Scout the Map", wherein the Commander dispatches two or three units groups to random pathable map locations, like AI Players seem to do automatically.

Adding still further, the Commander could actively designate Repair targets for assigned Repair units, rather than having them loiter about itself uselessly during an engagement. Perhaps instead damaged-retreating units might stop at the Commander and the Repair units, instead of a distant Repair Facility.

This last bit borders on horrendous bloat, I suppose :) , but imagine now assigning a truck or two to such a Commander. When set to "Oil Derricks", the Commander might stick around after destroying an enemy resource outpost, automatically commanding trucks assigned to it to build a new oil derrick as soon as the fire is out, construct a wall around it, and establish a few defensive structures, much like the AI Players currently do.

Essentially, this would be akin to assigning such a Commander to an invisible AI Player upon selection of Pursue mode, but with the ability to still select/control and override/assign units to it. I can imagine that this idea certainly wouldn't be accepted by everyone, hence why tying it to Movement Order Pursue would be best. To [somewhat] further balance what would have to be an outrageous price tag on any Command Turret V unit, you might still further upgrade the armor, or take a page from the Bolos and stick a Hellbore in the weapon slot. :D

Uh, if this needs to be reposted as an entirely new topic, feel free to move it.
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Roux Le Corps
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Re: Commander things

Post by Roux Le Corps »

so commanders become an AI ally? thats actually a huge leap from most other ideas, i like it, especially if you could give it a spot to use as a base to return to (e.g. assign buildings to a commander, it requisitions what it needs, trucks, soldiers, scanners etc) and maybe assigning a derrick or even a budget to it? that would be so cool ^_^
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