Um, no... the Archie/PL auto-upgrades were very intentional. I mean, why would they write code specifically for auto-upgrading turrets, unless they intentionally wanted turrets to auto-upgrade?DFStormbringer wrote:it was a bug.. the origional devs even admited it. same with the ripple rockets and the flashlights auto upgrading when the archangels and the pulse lasers where researched.. but being it was sch a minor bug compared to the hell that was pathfinding and the pipeline instability.. they never got around to fixing it.
Anyway, afaik, all auto-upgrades have been removed for 2.2.
EMP Cannon? Incendiary mortar? Incendiary howie? EMP mortar? Twin Assault Gun? Assault Cannon? Twin Assault Cannon? Plasmite Bomb? Plasma Cannon? Stormbringer? Combat Engineer? Cyborg Mechanic? Cyborg Transport? Super Cyborgs?DFStormbringer wrote:99% of each of thier updates were mainly them releasing the SP nexus equipment into the mulitplayer games to expand the battles past the lancers... it wasent till thier final update 1.10 that anything "new" even came out which was the super heavy bodies and the fortresses.
None of these are in the SP campaign, you know. And I'm pretty sure a lot of them came before 1.10.
Yes; I'm going to try to fix this.DFStormbringer wrote:and being all the in game maps arent "super oil rich" maps.. 2000+ power is substancial to spend on a 2x2 turrent that gets hosed by a couple BBs or scurge when as i said.. 4 hardpoints in that same 2x2 space have MORE totall hitpoints and far more firepower and usualy far less cost.