See, this is the kind of thing that should be posted to the forums, not PMed. I'm sure a lot of other people are interested on the status of spec mode and replays.
The way I'm planning on doing it, is to have 6 spectator slots on 2P maps, 4 slots on 4P maps, and no slots on 8P maps. This is mostly because Warzone only supports 8 players max, by default.tehloserer wrote:How are Observers coming? Is there an obs "team" that players will join before the game starts. And will having observers be possible on two player maps? Can I suggest, if it's workable, to add two observer spots to each existing map. Maybe not directly, just have the game open two more slots per map anytime a game is hosted. Asking tons, I know.
The interface will probably be done by having an spectator "team", yes.
The problem is that Warzone just isn't deterministic enough for that - it can be affected by things as minor as the framerate, which we can't control. If you replay a game doing exactly the same things, you might not get exactly the same result, even if you store the random seed you use..tehloserer wrote:Main problem I can project is the truck/oil/building thing at the start. I'm sure you'll figure this out though.
What about having the game record a log of player's actions during a game. Then save that log as a *.rpl. Then run the action logs back through the AI. When a players loads a *.rpl have the game remove the victory condition for all non AI players, and turn all player spots into observers.

