Trunk snapshot builds (last update: Sept 4)

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Crymson
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Re: Trunk snapshot builds (last update: Apr 24)

Post by Crymson » 30 May 2010, 20:02

KukY wrote:Since the version that is currently available still has that water bug, which makes the game unplayable, I uploaded a version that has it fixed: r10862.
It isn't an installer, although made with NSIS, just an SFX archive that will extract the files to Desktop(or any other folder by your choice).
I don't think the Devs would be too happy about other people putting up builds that aren't from them?
What did you make that with?
It also is a bad link.

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Re: Trunk snapshot builds (last update: Apr 24)

Post by KukY » 30 May 2010, 20:21

Crymson wrote:I don't think the Devs would be too happy about other people putting up builds that aren't from them?
What did you make that with?
It also is a bad link.
Why would they? It is the same WZ they would compile, and only diffrence is that it isn't an installer, but an SFX, as it is only for testing purposes.
What did I make that with? Compiled using MSVC 2008 an then packaged using NSIS.
Hmmm... Let me check that...

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Re: Trunk snapshot builds (last update: Apr 24)

Post by Crymson » 30 May 2010, 21:13

KukY wrote:
Crymson wrote:I don't think the Devs would be too happy about other people putting up builds that aren't from them?
What did you make that with?
It also is a bad link.
Why would they? It is the same WZ they would compile, and only diffrence is that it isn't an installer, but an SFX, as it is only for testing purposes.
What did I make that with? Compiled using MSVC 2008 an then packaged using NSIS.
Hmmm... Let me check that...
No, it isn't the same thing. :roll:
They don't use MSVC at all, and it won't work if you just give them the executable.

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Re: Trunk snapshot builds (last update: Apr 24)

Post by KukY » 30 May 2010, 21:29

Crymson wrote:No, it isn't the same thing. :roll:
They don't use MSVC at all, and it won't work if you just give them the executable.
You don't understand at all.
It isn't just an exucutable. It is the whole game including all files, libs, mods and music.
No matter what you compile with, the executable should be the same.
I tested it, and it works on computers other then mine.
Anything else you want to know?

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Re: Trunk snapshot builds (last update: Apr 24)

Post by Crymson » 30 May 2010, 21:51

KukY wrote: You don't understand at all.
It isn't just an exucutable. It is the whole game including all files, libs, mods and music.
No matter what you compile with, the executable should be the same.
I tested it, and it works on computers other then mine.
Anything else you want to know?
My bad. I thought you were just doing the executable.
I guess that would work OK then, I just don't know if they want other people to make builds who are not part of the Dev team.
Guess we wait and see for official comment from them.

The executable will not be the same in any case, different compilers.

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Re: Trunk snapshot builds (last update: Apr 24)

Post by Zarel » 31 May 2010, 04:20

Crymson wrote:I don't think the Devs would be too happy about other people putting up builds that aren't from them?
What did you make that with?
It also is a bad link.
See, it all depends on your definition of "dev".

If your definition of "dev" is "someone who can develop Warzone", then, since this is an open-source project, everyone is a dev, and KuKY, as a dev, has created a build of Warzone, and it sure sounds like he's happy with that.

If your definition of "dev" is "Warzone staff", then, allow me to speak for all of the staff when I say: Thank you, KuKY!

The reason we do not distribute Warzone builds more often is because it's too much work. If someone else is willing to do that work for us, we welcome it.


Edit: Refer to Buggy's message below.

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Re: Trunk snapshot builds (last update: Apr 24)

Post by Buginator » 31 May 2010, 19:35

Zarel wrote:
Crymson wrote:I don't think the Devs would be too happy about other people putting up builds that aren't from them?
What did you make that with?
It also is a bad link.
See, it all depends on your definition of "dev".

If your definition of "dev" is "someone who can develop Warzone", then, since this is an open-source project, everyone is a dev, and KuKY, as a dev, has created a build of Warzone, and it sure sounds like he's happy with that.
I explained this to Crymson before, since he was going to make builds for us...
If your definition of "dev" is "Warzone staff", then, allow me to speak for all of the staff when I say: Thank you, KuKY!

The reason we do not distribute Warzone builds more often is because it's too much work. If someone else is willing to do that work for us, we welcome it.
Erm... no, that isn't the reason. :stare: The reason is strictly a time issue.
Also note, that we do *not* want MSVC builds to be made available in place of builds that we normally make.

For testing specific issues, it is fine, for everything else, no, don't use them.
The MSVC builds will NOT help us with finding bugs, unless you are a advanced user, who knows there way around using debuggers.

In short, thanks KuKY, but if they are not 32bit cross-compiled builds (haven't tested mingw on windows, so I don't know the status of that), then we would prefer people stick to the older 'official' snapshots.
and it ends here.

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Re: Trunk snapshot builds (last update: Apr 24)

Post by BlueMaxima » 01 Jun 2010, 01:22

MinGW doesn't work on Windows; it took me weeks to get trunk working again.
Bring back...ducks!

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Re: Trunk snapshot builds (last update: Apr 24)

Post by Crymson » 02 Jun 2010, 08:10

Buginator wrote:I explained this to Crymson before, since he was going to make builds for us...
I deleted that e-mail, never knew it would come handy again. :(

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Re: Trunk snapshot builds (last update: Apr 24)

Post by Zarel » 19 Jun 2010, 23:50

Latest Mac build crashed on a Mac Pro.

Code: Select all

Process:         Warzone [548]
Path:            /Volumes/Warzone 2100/Warzone.app/Contents/MacOS/Warzone
Identifier:      net.wz2100.Warzone
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  launchd [110]

Date/Time:       2010-06-19 16:49:52.919 -0500
OS Version:      Mac OS X 10.6.3 (10D573)
Report Version:  6

Interval Since Last Report:          11539 sec
Crashes Since Last Report:           1
Per-App Crashes Since Last Report:   1
Anonymous UUID:                      D349132C-AE02-4640-AA55-A49E9083EEA6

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  Library not loaded: /usr/X11R6/lib/libfontconfig.1.dylib
  Referenced from: /Volumes/Warzone 2100/Warzone.app/Contents/MacOS/../Frameworks/QuesoGLC.framework/Versions/A/QuesoGLC
  Reason: image not found

Model: MacPro4,1, BootROM MP41.0081.B07, 4 processors, Quad-Core Intel Xeon, 2.66 GHz, 3 GB, SMC 1.39f5
Graphics: NVIDIA GeForce GT 120, NVIDIA GeForce GT 120, PCIe, 512 MB
Memory Module: global_name
Bluetooth: Version 2.3.1f4, 2 service, 2 devices, 1 incoming serial ports
Network Service: Ethernet 1, Ethernet, en0
PCI Card: NVIDIA GeForce GT 120, Display, Slot-1
Serial ATA Device: HL-DT-ST DVD-RW GH41N
Serial ATA Device: WDC WD6400AAKS-41H2B0, 596.17 GB
USB Device: Hub, 0x05ac  (Apple Inc.), 0x912f, 0xfd100000
USB Device: Keyboard Hub, 0x05ac  (Apple Inc.), 0x1006, 0xfd130000
USB Device: Apple Keyboard, 0x05ac  (Apple Inc.), 0x0220, 0xfd132000
USB Device: Apple Optical USB Mouse, 0x05ac  (Apple Inc.), 0x0304, 0xfd110000
USB Device: Apple Cinema HD Display, 0x05ac  (Apple Inc.), 0x9221, 0xfd120000
USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x5a100000
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8215, 0x5a110000
FireWire Device: built-in_hub, Up to 800 Mb/sec
FireWire Device: Passport III, WD, Up to 800 Mb/sec

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Re: Trunk snapshot builds (last update: Apr 24)

Post by KukY » 20 Jun 2010, 00:12

*nothing*
Last edited by KukY on 20 Jun 2010, 22:30, edited 1 time in total.

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Re: Trunk snapshot builds (last update: Apr 24)

Post by dak180 » 20 Jun 2010, 16:22

Zarel wrote:Latest Mac build crashed on a Mac Pro.

Code: Select all

Dyld Error Message:
  Library not loaded: /usr/X11R6/lib/libfontconfig.1.dylib
  Referenced from: /Volumes/Warzone 2100/Warzone.app/Contents/MacOS/../Frameworks/QuesoGLC.framework/Versions/A/QuesoGLC
  Reason: image not found
This is actually an error common enough to be listed on the CompileGuide/Mac page.
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Re: Trunk snapshot builds (last update: Apr 24)

Post by Zarel » 20 Jun 2010, 21:39

dak180 wrote:This is actually an error common enough to be listed on the CompileGuide/Mac page.
I know, but it was a current-gen Mac Pro running 10.6.4. And I was using the build distributed here, not compiling.

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Re: Trunk snapshot builds (last update: Apr 24)

Post by dak180 » 20 Jun 2010, 22:41

Zarel wrote:
dak180 wrote:This is actually an error common enough to be listed on the CompileGuide/Mac page.
I know, but it was a current-gen Mac Pro running 10.6.4. And I was using the build distributed here, not compiling.
X11 is a run-time dependency not a build-time one. Additionally if you install 10.6 on to a blank mac yourself (not just use the factory install) you will not get X11 installed by default.

Also, according to the crash report the computer is running 10.6.3.
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Re: Trunk snapshot builds (last update: Apr 24)

Post by Zarel » 21 Jun 2010, 00:06

dak180 wrote:X11 is a run-time dependency not a build-time one. Additionally if you install 10.6 on to a blank mac yourself (not just use the factory install) you will not get X11 installed by default.

Also, according to the crash report the computer is running 10.6.3.
Well, that's all sorts of undesirable. Should we bundle X11? Stop using things that require it?

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