Trunk snapshot builds (last update: Sept 4)

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Lancefighter
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Re: Trunk snapshot builds (last update: Apr 24)

Post by Lancefighter »

am i doing this wrong? I installed trunk, and now I cant seem to get mods to work.. they all give me a
fatal |04:56:14: [ParseCommandLineEarly] Unrecognized option: dydo-ai_2.2.1.wz
cybersphinx
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Re: Trunk snapshot builds (last update: Apr 24)

Post by cybersphinx »

Trunk needs '=' for option parameters, e.g. --mod=dydo-ai_2.2.1.wz.
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Zarel
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Re: Trunk snapshot builds (last update: Apr 24)

Post by Zarel »

cybersphinx wrote:Trunk needs '=' for option parameters, e.g. --mod=dydo-ai_2.2.1.wz.
When did this change? No wonder trunk kept crashing when I passed command line options. I thought mod loading patch broke trunk or something.
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Re: Trunk snapshot builds (last update: Apr 24)

Post by cybersphinx »

When Per replaced popt. Before that the '=' was optional, now it's required.
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Re: Trunk snapshot builds (last update: Apr 24)

Post by Crymson »

Zarel wrote:
cybersphinx wrote:Trunk needs '=' for option parameters, e.g. --mod=dydo-ai_2.2.1.wz.
When did this change? No wonder trunk kept crashing when I passed command line options. I thought mod loading patch broke trunk or something.
O_o how would that crash? All it does is spit back wrong command line option.
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Re: Trunk snapshot builds (last update: Apr 24)

Post by Lancefighter »

well yeah, thats 'almost' a crash :p more like a failure to start granted
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Re: Trunk snapshot builds (last update: Apr 24)

Post by m1ndgames »

i made a new trunk build for me and some friends, maybe you guys want to test it too...

no changes, just cross-compiled it from svn (11315 - 31. July 2010)

Download (win32)
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Re: Trunk snapshot builds (last update: Apr 24)

Post by cybersphinx »

I guess viewtopic.php?p=65202#p65202 could count as trunk snapshot as well. Just note that the terrain textures are not in normal trunk (and make it ~ 60 MB larger).
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Re: Trunk snapshot builds (last update: Apr 24)

Post by urgood2 »

I just downloaded trunk version, and the performance is worse than WZ 2.3.4... Frame rate falls suddenly (this happens quite often), building in Urban T1 skirmish map flickers into strange shapes. Once in a while, something (dunno what it is) flickers on the top part of the screen (it's not GUI). I hope version 3 won't have these problems on my system.

intel Celeron D @3.06Ghz
512 Mb DDR SDRAM PC3200
NVidia Geforce 5 Fx 5900XT @1440 X 900 resolution
Microsoft Windows XP Pro SP3
Warzone Trunk version r10707 downloaded from Sourceforge
Problem occured when playing map SK-UrbanDuel
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Re: Trunk snapshot builds (last update: Apr 24)

Post by stiv »

NVidia Geforce 5 Fx 5900XT @1440 X 900 resolution
Likely, this is a problem with your video driver and/or display settings. Trunk performs OK here with an nVidia FX 5600 using the nVidia drivers.
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Re: Trunk snapshot builds (last update: Apr 24)

Post by urgood2 »

stiv wrote: Likely, this is a problem with your video driver and/or display settings. Trunk performs OK here with an nVidia FX 5600 using the nVidia drivers.
:hmm: Reinstalling the drivers did help a little, I think the frame rate is ok now. But the flickering still goes on.
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Re: Trunk snapshot builds (last update: Sept 4)

Post by Buginator »

New builds are up!
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Re: Trunk snapshot builds (last update: Sept 4)

Post by zzColin »

[Sept. 4 build] Error when compiling?

Code: Select all

cc1: warnings being treated as errors
structure.c: In function ‘structureRepair’:
structure.c:1301: error: comparison of unsigned expression < 0 is always false
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Re: Trunk snapshot builds (last update: Sept 4)

Post by Buginator »

zzColin wrote:[Sept. 4 build] Error when compiling?

Code: Select all

cc1: warnings being treated as errors
structure.c: In function ‘structureRepair’:
structure.c:1301: error: comparison of unsigned expression < 0 is always false
What compiler you using ?
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Re: Trunk snapshot builds (last update: Sept 4)

Post by zzColin »

I don't know much about compilers, although I'm using Linux (coz I have just switched to use Ubuntu 2 months ago; also I have never played a RTS game before)... I just compiled the snapshot the same way as other versions and got the error.

Also I've tried recompiling 2.3 versions (make clean then ./configure && make), nothing wrong. (they should be using the same compilers? As a Linux rookie, I don't know)
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