Trunk snapshot builds (last update: Sept 4)
- Lancefighter
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Re: Trunk snapshot builds (last update: Apr 24)
am i doing this wrong? I installed trunk, and now I cant seem to get mods to work.. they all give me a
fatal |04:56:14: [ParseCommandLineEarly] Unrecognized option: dydo-ai_2.2.1.wz
fatal |04:56:14: [ParseCommandLineEarly] Unrecognized option: dydo-ai_2.2.1.wz
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Re: Trunk snapshot builds (last update: Apr 24)
Trunk needs '=' for option parameters, e.g. --mod=dydo-ai_2.2.1.wz.
Re: Trunk snapshot builds (last update: Apr 24)
When did this change? No wonder trunk kept crashing when I passed command line options. I thought mod loading patch broke trunk or something.cybersphinx wrote:Trunk needs '=' for option parameters, e.g. --mod=dydo-ai_2.2.1.wz.
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Re: Trunk snapshot builds (last update: Apr 24)
When Per replaced popt. Before that the '=' was optional, now it's required.
Re: Trunk snapshot builds (last update: Apr 24)
how would that crash? All it does is spit back wrong command line option.Zarel wrote:When did this change? No wonder trunk kept crashing when I passed command line options. I thought mod loading patch broke trunk or something.cybersphinx wrote:Trunk needs '=' for option parameters, e.g. --mod=dydo-ai_2.2.1.wz.
- Lancefighter
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Re: Trunk snapshot builds (last update: Apr 24)
well yeah, thats 'almost' a crash :p more like a failure to start granted
Re: Trunk snapshot builds (last update: Apr 24)
i made a new trunk build for me and some friends, maybe you guys want to test it too...
no changes, just cross-compiled it from svn (11315 - 31. July 2010)
Download (win32)
no changes, just cross-compiled it from svn (11315 - 31. July 2010)
Download (win32)
Stuff: My Music - Game Hosting Guide
Coding: New Lobbyserver - Needs suggestions
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Coding: New Lobbyserver - Needs suggestions
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Re: Trunk snapshot builds (last update: Apr 24)
I guess viewtopic.php?p=65202#p65202 could count as trunk snapshot as well. Just note that the terrain textures are not in normal trunk (and make it ~ 60 MB larger).
Re: Trunk snapshot builds (last update: Apr 24)
I just downloaded trunk version, and the performance is worse than WZ 2.3.4... Frame rate falls suddenly (this happens quite often), building in Urban T1 skirmish map flickers into strange shapes. Once in a while, something (dunno what it is) flickers on the top part of the screen (it's not GUI). I hope version 3 won't have these problems on my system.
intel Celeron D @3.06Ghz
512 Mb DDR SDRAM PC3200
NVidia Geforce 5 Fx 5900XT @1440 X 900 resolution
Microsoft Windows XP Pro SP3
Warzone Trunk version r10707 downloaded from Sourceforge
Problem occured when playing map SK-UrbanDuel
intel Celeron D @3.06Ghz
512 Mb DDR SDRAM PC3200
NVidia Geforce 5 Fx 5900XT @1440 X 900 resolution
Microsoft Windows XP Pro SP3
Warzone Trunk version r10707 downloaded from Sourceforge
Problem occured when playing map SK-UrbanDuel
Re: Trunk snapshot builds (last update: Apr 24)
Likely, this is a problem with your video driver and/or display settings. Trunk performs OK here with an nVidia FX 5600 using the nVidia drivers.NVidia Geforce 5 Fx 5900XT @1440 X 900 resolution
Re: Trunk snapshot builds (last update: Apr 24)
Reinstalling the drivers did help a little, I think the frame rate is ok now. But the flickering still goes on.stiv wrote: Likely, this is a problem with your video driver and/or display settings. Trunk performs OK here with an nVidia FX 5600 using the nVidia drivers.
Re: Trunk snapshot builds (last update: Sept 4)
[Sept. 4 build] Error when compiling?
Code: Select all
cc1: warnings being treated as errors
structure.c: In function ‘structureRepair’:
structure.c:1301: error: comparison of unsigned expression < 0 is always false
Re: Trunk snapshot builds (last update: Sept 4)
What compiler you using ?zzColin wrote:[Sept. 4 build] Error when compiling?
Code: Select all
cc1: warnings being treated as errors structure.c: In function ‘structureRepair’: structure.c:1301: error: comparison of unsigned expression < 0 is always false
and it ends here.
Re: Trunk snapshot builds (last update: Sept 4)
I don't know much about compilers, although I'm using Linux (coz I have just switched to use Ubuntu 2 months ago; also I have never played a RTS game before)... I just compiled the snapshot the same way as other versions and got the error.
Also I've tried recompiling 2.3 versions (make clean then ./configure && make), nothing wrong. (they should be using the same compilers? As a Linux rookie, I don't know)
Also I've tried recompiling 2.3 versions (make clean then ./configure && make), nothing wrong. (they should be using the same compilers? As a Linux rookie, I don't know)