Trunk snapshot builds (last update: Sept 4)

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Buginator
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Re: Trunk builds (nightly-like) are back!

Post by Buginator » 27 Sep 2009, 23:21

Ilr wrote:Question: ....Which is the most Stable version of Trunk for playing the Campaign through, and only the Campaign?

I seem to have version "r7904"
It's refused to continue on the following things so far:
* - any and all Transport missions
* - ...first one actually said there were things outside the mission boundry in STDerr :stare:
* - ...other times it just closes with no error message at all
* - changing propulsion on any support-turret vehicle (truck, sensor, etc...)
AFAIK, the bug was fixed rather recently, so you would need a fairly new build, and I don't got the time to make a new one...
and it ends here.

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Re: Trunk builds (nightly-like) are back!

Post by Zarel » 28 Sep 2009, 00:16

Are all the important trunk bugs fixed? I don't want to release a trunk build before the bugs are fixed.

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Re: Trunk builds (nightly-like) are back!

Post by Ilr » 28 Sep 2009, 02:49

I'm not in any rush to get a perfect version b/c I can still Load up the save-games in standard Warzone and play past that bugged part, then pick it up again with TRUNK ver afterwards... Just wanted to know which chronological order the Stability "flowed" in ;)

But if ya'll would like me to Catalog every single error while I'm playing through the campaign, then yah, I'll probably need a step-by-step here to getting or patching in the most recent data files or whatever O_o (not that I'm looking for extra work, or to create extra work for that matter, heh)

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Re: Very occasional trunk snapshot builds

Post by cybersphinx » 20 Jan 2010, 22:27

I've uploaded a build of r9342: https://sourceforge.net/projects/warzon ... e/download

Should be compatible to the Mac version in viewtopic.php?f=3&t=4518

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Re: Trunk snapshot builds (last update: Jan 20)

Post by alienkid10 » 20 Jan 2010, 23:55

Cyber: what Devpkg did you use? Or did you cross compile?

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Re: Trunk snapshot builds (last update: Jan 20)

Post by Zarel » 21 Jan 2010, 00:30

He cross-compiled (presumably using the latest cross-compile devpkg). It's impossible to make a Windows installer on Windows.

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Re: Trunk snapshot builds (last update: Jan 20)

Post by alienkid10 » 21 Jan 2010, 15:49

Zarel: it is why? Could I make a .deb on Ubuntu? If so who should I change the maintainer in the control file to?

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Re: Trunk snapshot builds (last update: Jan 20)

Post by andron » 19 Apr 2010, 16:28

hei,
sadly the old trunk build crashes very often would be nice when you make a new build as the old is also 4 month ago and there are sure some bugs fixed now...

my errors with the trunk look like:

Code: Select all

error   |04:23:04: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 228
last message repeated 2 times
error   |04:23:21: [strresGetString] Could not find string for id "ZNULLWEAPON"
error   |04:23:21: [strresGetString] Assert in Warzone: ../../../../lib/framework/strres.c:100 (string), last script event: '<none>'
fatal   |04:23:21: [allocateName] Unable to find string resource for ZNULLWEAPON
Last edited by dak180 on 19 Apr 2010, 17:07, edited 1 time in total.
Reason: Added code tags

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Re: Trunk snapshot builds (last update: Jan 20)

Post by Buginator » 22 Apr 2010, 04:06

andron wrote:hei,
sadly the old trunk build crashes very often would be nice when you make a new build as the old is also 4 month ago and there are sure some bugs fixed now...
We can't make working (CC) builds for windows at the moment. Will be fixed one of these days. :stressed:
and it ends here.

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Re: Trunk snapshot builds (last update: Jan 20)

Post by Buginator » 25 Apr 2010, 00:52

Buginator wrote:
andron wrote:hei,
sadly the old trunk build crashes very often would be nice when you make a new build as the old is also 4 month ago and there are sure some bugs fixed now...
We can't make working (CC) builds for windows at the moment. Will be fixed one of these days. :stressed:
And ... fixed (sorta.. enough to play it at least.) :ninja:

trunk r10707 for your testing. And I expect good bug reports! :stare:
:)

http://sourceforge.net/projects/warzone ... e/download
and it ends here.

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Re: Trunk snapshot builds (last update: Jan 20)

Post by dak180 » 25 Apr 2010, 03:07

Buginator wrote:
trunk r10707 for your testing. And I expect good bug reports! :stare:
:)

http://sourceforge.net/projects/warzone ... e/download

And for the Mac users out there here is trunk r10708.
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Re: Trunk snapshot builds (last update: Apr 24)

Post by macuser » 25 Apr 2010, 04:47

Thank you, THANK YOU! :shock: :!!!:

-regards macuser
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

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Re: Trunk snapshot builds (last update: Apr 24)

Post by dak180 » 25 Apr 2010, 05:42

If you want to build your own trunk snapshots I have tried to make it as easy as possible for Mac users.

See CompileGuide/Mac for all the particulars, but basically, assuming you have Xcode installed, all you need to do is download and then run the script on that page whenever you want a new build of trunk.
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yamar
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Re: Trunk snapshot builds (last update: Apr 24)

Post by yamar » 25 Apr 2010, 23:42

woah! That's a LOT of detail! It Gives the game a whole new feel! Now all that's "needed" is the integration of the new body's and whatnot, and graphics wise, the game will be... awesome. (more so than now!)

Cheers, Yamar

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Re: Trunk snapshot builds (last update: Apr 24)

Post by KukY » 24 May 2010, 22:20

Since the version that is currently available still has that water bug, which makes the game unplayable, I uploaded a version that has it fixed: r10862.
It isn't an installer, although made with NSIS, just an SFX archive that will extract the files to Desktop(or any other folder by your choice).

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