gerard_ wrote:Hehe, awesome. The "Reloading 2s" doesn't look too nice, just a progress bar like we already have would look better I think. If only showing part of the map I would use the entire circle instead of a smaller square in it.
it isn't necessary too, there's a big round showing the progress (yellow)
This makes me think of Dungeon Keeper, which had the nice possibility to possess your creatures. This was great as you could take one, level it up, and use it to invade the enemy base.
yes, and it was necessary to use that possession spell because you couldn't move units around like in other rts, that was nasty..do you know you can also possess chickens? but mainly i loved the traps, they were awesome ;D "the gas trap.. - a breathtaking experience"
In order for the drive mode to get full potential I think we need some very expensive and very strong bodies, and also some expensive and stronger weapons. That way you could build one supertank to be the spearhead of an invasion.
A training facility like a shooting range would also be cool, where your units could slowly get experience without actually engaging the enemy. That way you could secretly build and train an army to surprise your enemy. This training facility could be a factory which produces hostile droids, with a weapon that does no damage. You could position your droids around it and make them gain experience.
nice idea, so experience will be more important in mp
NewTiberian wrote:
but, it would probably lead to warzone becoming a shooter as much as an RTS, and although that may seem like a good thing, there may be players who prefer playing without it, so, perhaps there could be a multiplayer option to disable it?
should'nt be a problem
regards
elio
PS: we could make a new game-mode xD fps in warzone.. transport gives out units (you choose which units you want, some people are more focused on artillery or vtols etc...) and you can lead your force to victory in capture the flag or whatever ;D