heheZi-Chan wrote: Something about the Textures of the Water: I agree with blue Water because of our Atmosphere. But keep in mind, that Water doesn't shine blue, if not enough Sun comes from the Sky. Because of Fog, because of Pollution in the Atmosphere, because of Thunderclouds and so on. The Water should reflect the current Image of the Skybox, which changes with the Tileset. Recommended is a new moving Texture over the Battlefield, instead of only a sidewise one.
New Terrain
Re: New Terrain
and it ends here.
Re: New Terrain
Don't bug me, BuginatorBuginator wrote:hehe
Re: New Terrain
This looks great, I'm really surprised... I hope this gets in the trunk soon!
Re: New Terrain
yes, after 2.2 is branched (copied over to a 'seperate' directory in order to kill out all bugs without losing the ability to add new features to trunk)
- mcdebugger
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Re: New Terrain
Awesome!
My friend sometimes annoing me saying that Warzone's graphics (and gfx engine) is so old and looks bad. I think when this work will be included in the trunk he'll change his opinion.
Thank you, gerard_ !
My friend sometimes annoing me saying that Warzone's graphics (and gfx engine) is so old and looks bad. I think when this work will be included in the trunk he'll change his opinion.
Thank you, gerard_ !
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Re: New Terrain
Hey, I was just playing with the *Extreme Alpha* build and I was wondering if you guys wanted testers?
hehehe, also it doesn't like playing at 1650x1080 with 4x AA and 16x AntiSub... But it runs about 25-30 FPS no matter what. So I don't know if it was that or the other...
Its awesome, I like the new textures, and the setup, there seems to be a glitch in how it try's to download the music in the installer, but I ignored that since I already had the other normal build installed.
Either way, If you want a beta tester, I am here, I just don.t know what to do, hints or requests would be great.
I am good at posting, I just need to know what you want.
hehehe, also it doesn't like playing at 1650x1080 with 4x AA and 16x AntiSub... But it runs about 25-30 FPS no matter what. So I don't know if it was that or the other...
Its awesome, I like the new textures, and the setup, there seems to be a glitch in how it try's to download the music in the installer, but I ignored that since I already had the other normal build installed.
Either way, If you want a beta tester, I am here, I just don.t know what to do, hints or requests would be great.
I am good at posting, I just need to know what you want.
AMD FX X8 3.88Ghz
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16GB KVM 1333Mhz
ASUS M5A97
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3x ASUS 1920x1080 VW246H
1x 5000GB Primary
1x 1TB Internal
1x 3TB Internal
Re: New Terrain
So how do you implement the new graphics? I downloaded the newtextures.patch file but it's not executable?
Also, what is 'extreme alpha? Where can I get it?
So many things I dont understand
Also, what is 'extreme alpha? Where can I get it?
So many things I dont understand
Re: New Terrain
Testing is pretty straightforward - you try to make it crash, then you tell us how you made it crash.craigengbrecht wrote:Hey, I was just playing with the *Extreme Alpha* build and I was wondering if you guys wanted testers?
hehehe, also it doesn't like playing at 1650x1080 with 4x AA and 16x AntiSub... But it runs about 25-30 FPS no matter what. So I don't know if it was that or the other...
Its awesome, I like the new textures, and the setup, there seems to be a glitch in how it try's to download the music in the installer, but I ignored that since I already had the other normal build installed.
Either way, If you want a beta tester, I am here, I just don.t know what to do, hints or requests would be great.
I am good at posting, I just need to know what you want.
Or you just try to make things that shouldn't happen, happen, then you tell us what you did to make them happen.
Patches are applied to source code - you'll need to compile it. The newtextures.patch is pretty unnecessary, since there's already a terrain branch ready-to-compile. You have to compile it yourself (or get someone nice to compile it for you). See http://developer.wz2100.net/wiki/Window ... de_(MinGW)kdalts wrote:So how do you implement the new graphics? I downloaded the newtextures.patch file but it's not executable?
Also, what is 'extreme alpha? Where can I get it?
So many things I dont understand
"Extreme alpha" just means it's very alpha, which means it's very unstable (and likely to crash).
Re: New Terrain
Hey it look impressive, try it with Black Project's new gfx and sfx mod. When we will see this in a release?
Re: New Terrain
Amazing improvement from the previous textures guys, and the water development is equally impressive.
Keep up the awesome work!
Keep up the awesome work!
Re: New Terrain
Ohhh! I just noticed. But how to play with those new Tiles? Neither the Campaign, nor any Standard-Map works. What to do to get it working? Or do only own Maps work? The Map "greatmap" (If its the one i think) doesn't load too.
Re: New Terrain
I didn't do anything odd. I do uninstall/clean, svn update ( pull the newest trunk ), compile daily and just run the game.
Mythbutnu 8.10 x64, Q6600, NV8400, 2Gb ram
Code: Select all
jaakan@MYTHTV64:~$ sudo -i
[sudo] password for jaakan:
root@MYTHTV64:~# cd warzone/
root@MYTHTV64:~/warzone# make uninstall && make clean && svn update && ./autogen.sh && ./configure && make && make install
Code: Select all
warzone2100 --sound --debug=all --debugfile=/tmp/wz2100.txt
Re: New Terrain
Be warned: you will need some half decent hardware in order to play with the new tiles. Integrated chipsets/old ATI/nVidia cards will just not cut it anymore.Zi-Chan wrote: Ohhh! I just noticed. But how to play with those new Tiles? Neither the Campaign, nor any Standard-Map works. What to do to get it working? Or do only own Maps work? The Map "greatmap" (If its the one i think) doesn't load too.
Regards, Freddie.
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Re: New Terrain
The new terrain looks really impressive! It doesn´t seem to stress the graphics hardware too much: It works with Intels integrated graphics chipset GMA 950 as well. Here you can watch a preview of the new terrain: click here. Press the HD button for a high quality preview.