Yes, they are in the base.wz/texpages. I already checked them out - wanted to see, how big they are, coz it looks so nice, what you have done - and ye, they are huge for such small Tiles - no wonder.
I can play with 128 too, but the FPS isn't that good then.
Might be, that my Graphics Solution doesn't support that Size - only 1024 maybe. I will try that and edit my Post about the possible Success. But if that works.. I will have to do that always again, when a new Patch comes out, or im using a new Trunk containing those Textures. :-S
I wonder, what the use of Textures bigger than 128 Pixels is, when the Game only supports 32, 64 and 128. Or does it automatically load bigger ones too, if 128 is selected? Or is that just to be prepared for the Future? I don't know, how it is at others, but at me, the Loading Times are much higher because of those Textures - well, might be my Graphics Solution too - it's only an Onboard-Thing.
Whatever - what you have done, is really great - it just looks like an entirely new Game. Really. Now to the Units and Buildings..
EDIT: Doesn't work with resizing. I tried 1024 and 512. Both don't work. Always the same Error-Messages:
error |000000004381: [mapLoadGroundTypes] tileset not loaded
error |000000004381: [loadMapPreview] loadMapPreview: Failed to load map
warzone2100.RPT says:
Program: C:\Programme\Warzone 2100 Terrain\warzone2100.exeC:\Programme\Warzone 2100 Terrain\warzone2100.exe caused an Access Violation at location 0a8e1ae5 in module C:\WINDOWS\system32\iglicd32.dll Reading from location 00000000.
Call stack:
0A8E1AE5 C:\WINDOWS\system32\iglicd32.dll:0A8E1AE5 DrvSetLayerPaletteEntries
Looks like a File in my Windows-Folder causes the Problem?
I refer to two of the Errors, which only occure, when i start a new Campaign:
error |000000009298: [rebuildSearchPath] Failed to remove path C:\Programme/data/\ again
error |000000009298: [rebuildSearchPath] Failed to remove path C:\Programme/share/warzone2100/\ again
There those other Errors with the Tileset, MapPreview ect. don't appear. It already quits with those data/share-Errors.
Something about the Textures of the Water: I agree with blue Water because of our Atmosphere. But keep in mind, that Water doesn't shine blue, if not enough Sun comes from the Sky. Because of Fog, because of Pollution in the Atmosphere, because of Thunderclouds and so on. The Water should reflect the current Image of the Skybox, which changes with the Tileset. Recommended is a new moving Texture over the Battlefield, instead of only a sidewise one.