craigengbrecht wrote:Hey, I was just playing with the *Extreme Alpha* build and I was wondering if you guys wanted testers?
hehehe, also it doesn't like playing at 1650x1080 with 4x AA and 16x AntiSub... But it runs about 25-30 FPS no matter what. So I don't know if it was that or the other...
Its awesome, I like the new textures, and the setup, there seems to be a glitch in how it try's to download the music in the installer, but I ignored that since I already had the other normal build installed.
Either way, If you want a beta tester, I am here, I just don.t know what to do, hints or requests would be great.
I am good at posting, I just need to know what you want.
Testing is pretty straightforward - you try to make it crash, then you tell us how you made it crash.
Or you just try to make things that shouldn't happen, happen, then you tell us what you did to make them happen.
kdalts wrote:So how do you implement the new graphics? I downloaded the newtextures.patch file but it's not executable?
Also, what is 'extreme alpha? Where can I get it?
So many things I dont understand

Patches are applied to source code - you'll need to compile it. The newtextures.patch is pretty unnecessary, since there's already a terrain branch ready-to-compile. You have to compile it yourself (or get someone nice to compile it for you). See
http://developer.wz2100.net/wiki/Window ... de_(MinGW)
"Extreme alpha" just means it's very alpha, which means it's very unstable (and likely to crash).