new factory in developement
Re: new factory in developement
Outstanding, would love to see this ingame!
Re: new factory in developement
Looks sweet! :thumbs up:
Re: new factory in developement
update: mud! i hope you like the mud, what do you think?
i could write a tutorial how i made the texture look good (noise, "clouds", mud..)
hmm, i was thinking about a second texture for each structure, clean, and dark, like nexus defence structures, and in multiplayer these appearance can be reached by researching nexus advanced wall and window cleaner
i could write a tutorial how i made the texture look good (noise, "clouds", mud..)
hmm, i was thinking about a second texture for each structure, clean, and dark, like nexus defence structures, and in multiplayer these appearance can be reached by researching nexus advanced wall and window cleaner
Re: new factory in developement
Looks realistic. Would be great to see Damages on the Structures and Units. A Factory could then look like this after being attacked a bit by Machine Guns. I like it
Though the Shadow of the colored Parts isn't realistic yet - it's dark where it should be light regarding to the Concrete.
And it would be awesome, if the built Units would come out of that Door, that opens on the Side. But that needs Code Changes
And it would be awesome, if the built Units would come out of that Door, that opens on the Side. But that needs Code Changes
Last edited by Zi-Chan on 31 Aug 2008, 19:32, edited 1 time in total.
Re: new factory in developement
updated, thanks
hmm, nice idea, so i it would place the tank inside the building, the game should then perform an animation which opens the gate and closes it after the tank passed by. we would need event based animation support or something like this

hmm, nice idea, so i it would place the tank inside the building, the game should then perform an animation which opens the gate and closes it after the tank passed by. we would need event based animation support or something like this
that is a lot more difficult/expensive, it would require at least a texture for each structure - or rendering this in realtime with some sort of 'brushes' but i'm not the dev hereZi-Chan wrote:Looks realistic. Would be great to see Damages on the Structures and Units.
Re: new factory in developement
It could be achieved with a "simple" droid order to drive out the gate before doing anything else, including allowing user to select it. However, some droids are higher than the factory ceiling, so they would have to be clipped until they are all the way out, and I do not know how that would look.elio wrote:hmm, nice idea, so i it would place the tank inside the building, the game should then perform an animation which opens the gate and closes it after the tank passed by. we would need event based animation support or something like this
Once we get the WZM code in, it should be quite easy, actually, to support damage textures similar to the way team colour textures are done. The obvious limitation though is that the same texture cannot be both a team colour texture and have damage variants, but I'm not sure if that is a big limitation or not.elio wrote:that is a lot more difficult/expensive, it would require at least a texture for each structure - or rendering this in realtime with some sort of 'brushes' but i'm not the dev hereZi-Chan wrote:Looks realistic. Would be great to see Damages on the Structures and Units.![]()
Re: new factory in developement
Don't you find it weird, that Units, which are bigger than the Factory, can come out of it? I do. The Factory should get bigger when upgrading with the Modules. Since you can't build heavier Bodies than the small ones with no Modules, it would be just logical.Per wrote:It could be achieved with a "simple" droid order to drive out the gate before doing anything else, including allowing user to select it. However, some droids are higher than the factory ceiling, so they would have to be clipped until they are all the way out, and I do not know how that would look.
I think, the Droid Order is more easy to do - it's more about the Door, which should open, before the Unit starts, and then close, when the Unit passed. The Door needs to open and close fast, it shouldn't take longer as it does at this Moment.
Would look a bit weird, if the Building or Unit itself gets damaged, but the colored Parts not. Specially at the Units, where almost a Half of them (the Propulsion) is colored. Not that i would not want that feature of more visual Damages anyways, even if the colored Parts don't get damaged!Per wrote:Once we get the WZM code in, it should be quite easy, actually, to support damage textures similar to the way team colour textures are done. The obvious limitation though is that the same texture cannot be both a team colour texture and have damage variants, but I'm not sure if that is a big limitation or not.
It should be one of your Goals in general to remove every Limitation, which Pumpkin Studios left you.
Re: new factory in developement
Opening and closing the factory door can be done already with the current animation support. You just specify that the vertices move around to open and close. Then we need a tiny bit of code to trigger the animation on production.
Actually, you could imagine using that kind of animation to create a damaged effect, too. Manipulate the vertices to make the droid look 'broken'. Although perhaps this effect would look too dramatic
Actually, you could imagine using that kind of animation to create a damaged effect, too. Manipulate the vertices to make the droid look 'broken'. Although perhaps this effect would look too dramatic
Re: new factory in developement
Do you mean the same Animation which you can see, when you build something and see it "growing up"? Well, this would be a little Solution, but you shouldn't stay with this as it isn't perfect~ (i know, Perfection doesn't exist in this World, but you should know, what i mean) :rolleyes:Per wrote:Opening and closing the factory door can be done already with the current animation support. You just specify that the vertices move around to open and close. Then we need a tiny bit of code to trigger the animation on production.
Test it and tell us please. I wanna see!Per wrote:Actually, you could imagine using that kind of animation to create a damaged effect, too. Manipulate the vertices to make the droid look 'broken'. Although perhaps this effect would look too dramatic
Re: new factory in developement
No, the kind of animation you see in the oil derrick.Zi-Chan wrote: Do you mean the same Animation which you can see, when you build something and see it "growing up"?
I am afraid that on a second though, we would need a new kind of animation to support this. Warzone does mesh manipulation, not direct vertex manipulation. So opening doors etc. is possible, but slightly manipulating vertices is not so easy.Zi-Chan wrote:Test it and tell us please. I wanna see!Per wrote:Actually, you could imagine using that kind of animation to create a damaged effect, too. Manipulate the vertices to make the droid look 'broken'. Although perhaps this effect would look too dramatic
Re: new factory in developement
Warzone's animation code is just a disaster. It was pretty obvious that Pumpkin had no further plans for it.
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Re: new factory in developement
update, according to research lab style i added more pipes
unfortunately i have to rearrange all the uv
i hope you like it
i think the power gen needs also more pipes (hq will have no pipes for example)
unfortunately i have to rearrange all the uv
i hope you like it
i think the power gen needs also more pipes (hq will have no pipes for example)
Re: new factory in developement
Maybe it's just me, but I'd love the power plant to have some huge cooling towers or chimneys.elio wrote:i think the power gen needs also more pipes (hq will have no pipes for example)
And of course pipes. "PIPE - The new crate!" as Ritual Entertainment stated it in SiN Episodes.
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