Multiplayer Save

Discuss the future of Warzone 2100 with us.
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Watermelon
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Posts: 551
Joined: 08 Oct 2006, 09:37

Re: Multiplayer Save

Post by Watermelon » 26 Dec 2006, 20:53

I think either feature(mp save,pause) mentioned in this thread 'depend' on netcode rewrite,wz sync netcode wont be very happy if you pause the game few times in mp imo...Also I couldnt imagine what it will be like if there is a replay feature in wz,probably every player get his own unique copy of replay file due to the desync...
tasks postponed until the trunk is relatively stable again.

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