Multiplayer Save
- Watermelon
- Code contributor
- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: Multiplayer Save
I think either feature(mp save,pause) mentioned in this thread 'depend' on netcode rewrite,wz sync netcode wont be very happy if you pause the game few times in mp imo...Also I couldnt imagine what it will be like if there is a replay feature in wz,probably every player get his own unique copy of replay file due to the desync...
tasks postponed until the trunk is relatively stable again.