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naval propulsion for heavy bodies

Posted: 28 Jul 2008, 19:13
by elio
here are some renderings, what do you say?

Re: naval propulsion for heavy bodies

Posted: 28 Jul 2008, 19:14
by Kreuvf
Nice :)
So does this mean that naval units can be added to the game?
/me wants 2.2.

Re: naval propulsion for heavy bodies

Posted: 28 Jul 2008, 19:19
by EvilGuru
Yep, we do now have support for naval propulsion. However, it requires use of the Ctrl+O menu and the give all cheat.

Regards, Freddie.

Re: naval propulsion for heavy bodies

Posted: 28 Jul 2008, 19:34
by elio
update

Re: naval propulsion for heavy bodies

Posted: 28 Jul 2008, 19:49
by skellr
Nice work. :3
You guys are really leaving debris in your wake.

Re: naval propulsion for heavy bodies

Posted: 28 Jul 2008, 19:58
by coolkid
it looks nice but i think it would best be suited to a mod

Re: naval propulsion for heavy bodies

Posted: 28 Jul 2008, 22:22
by gkug
Cool designs.

Re: naval propulsion for heavy bodies

Posted: 28 Jul 2008, 22:56
by doom3r
That's indeed a really good job. I guess the poly count is correct and the model looks pretty good with that Nexus body on it. Can we have some picture with smaller bodies prop on it?

Re: naval propulsion for heavy bodies

Posted: 30 Jul 2008, 07:36
by Buginator
Hmmmm
Hmmmm
RA20060326_eating_crow.jpg (55.34 KiB) Viewed 8913 times
In any case, I still think the maps are too small for units much bigger than that, unless of course, it is a all water map.

Someone make a coral reef tileset! :D

Nice work elio, now get back to
19646.gif
19646.gif (28.75 KiB) Viewed 8908 times
! xD

Re: naval propulsion for heavy bodies

Posted: 30 Jul 2008, 20:36
by coolkid
hahah if you could make underwater vegetation it should be added to regular water also well the maps used to be made bigger all the time i don't know it the world builder has limits but as for the game i think is design in a way that a larger map wont slow the game down it would just be a larger file (already small) and take longer to load. So it would be cool to make a map like to scale to lets say Alaska :)

Re: naval propulsion for heavy bodies

Posted: 30 Jul 2008, 23:11
by elio
so i've arranged the uv-coordinates and created a texture for it, also used a more realistic water just for showing purpose

i've no idea what to draw on the texture xD

Re: naval propulsion for heavy bodies

Posted: 31 Jul 2008, 05:21
by coolkid
hmm visual goal make wz water like that sorta similar to source h20

Re: naval propulsion for heavy bodies

Posted: 31 Jul 2008, 08:46
by Buginator
coolkid wrote:hmm visual goal make wz water like that sorta similar to source h20
What makes you think that isn't a in-game shot on the new custom gfx engine we are working on? :ninja:

Re: naval propulsion for heavy bodies

Posted: 31 Jul 2008, 08:50
by Tiberian
i hope not, that water looks like it could kill my computer! :suprised:

Re: naval propulsion for heavy bodies

Posted: 31 Jul 2008, 22:07
by ratarf
That looks really nice... Can't wait to see this in the game!