interface ideas

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NucNut
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Re: interface ideas

Post by NucNut » 04 Jun 2008, 04:31

Maybe have the map always vivible in a certain part of the interface with player start locations on it?

Always annoyed me that the map image disappeared so quickly when seleting a map, maybe pop-up tooltip on mouse roolover of the map name that shows you a thumbnail of the map layout?
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Buginator
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Re: interface ideas

Post by Buginator » 07 Jun 2008, 07:07

NucNut wrote:Maybe have the map always vivible in a certain part of the interface with player start locations on it?

Always annoyed me that the map image disappeared so quickly when seleting a map, maybe pop-up tooltip on mouse roolover of the map name that shows you a thumbnail of the map layout?
You mean, like the pic I posted?


You just got to remember, that the GUI, at this time, doesn't do what we currently want it to do. You have to take a hammer, 3 tons of explosives, and a few atom bombs to fix it. :rolleyes:

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kage
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Re: interface ideas

Post by kage » 10 Jun 2008, 04:16

NucNut wrote:Maybe have the map always vivible in a certain part of the interface with player start locations on it?

Always annoyed me that the map image disappeared so quickly when seleting a map, maybe pop-up tooltip on mouse roolover of the map name that shows you a thumbnail of the map layout?
ha! it always annoyed me that it took so long for that blasted map preview to disappear and let me get on with my game -- i agree that an always visible (in the foreground, not behind a transparent config screen) is the best thing for everyone.

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Buginator
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Re: interface ideas

Post by Buginator » 10 Jun 2008, 04:51

kage wrote:
NucNut wrote:Maybe have the map always vivible in a certain part of the interface with player start locations on it?

Always annoyed me that the map image disappeared so quickly when seleting a map, maybe pop-up tooltip on mouse roolover of the map name that shows you a thumbnail of the map layout?
ha! it always annoyed me that it took so long for that blasted map preview to disappear and let me get on with my game -- i agree that an always visible (in the foreground, not behind a transparent config screen) is the best thing for everyone.
That has been 'fixed' for awhile now. Any mouse button, and it should exit out of preview mode..

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Re: interface ideas

Post by Per » 10 Jun 2008, 08:11

Not to mention that removing zones from the game made it load a lot faster, too.

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Re: interface ideas

Post by Troman » 18 Aug 2008, 15:35

elio, I like the idea behind this map layout.

Have you tried yourself as a map maker?

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Re: interface ideas

Post by elio » 18 Aug 2008, 19:43

lol i just drawed something ;D

no, not at all, i'm using linux and afaik there's no map maker available for it, but if someone likes to make this map go ahead

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Re: interface ideas

Post by EvilGuru » 18 Aug 2008, 20:32

elio wrote:lol i just drawed something ;D

no, not at all, i'm using linux and afaik there's no map maker available for it, but if someone likes to make this map go ahead
Some people have reported some success running the map editor under Wine. It requires one to use the 32-bit PNG version and manually copy over the MFC dll.

Regards, Freddie.

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Re: interface ideas

Post by Troman » 19 Aug 2008, 12:30

elio wrote:lol i just drawed something ;D
Yes, I figured, but I liked that layout. ;)

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