Overlapping polys -> import script erroror bad model?

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R3dP!pe
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Overlapping polys -> import script erroror bad model?

Post by R3dP!pe » 29 Apr 2008, 18:09

Hi, I have had a look at some of the PIE models in blender (using the Wiki tutorial, which works fine 8), but maybe you should mention that the python scripts must be put in the .blender folder in the home directory).

The vertices of the tank model in the picture do not match. Is this a problem of the original model, or a problem with the import script? If it's on the original, maybe it should be fixed...
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Per
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Re: Overlapping polys -> import script erroror bad model?

Post by Per » 30 Apr 2008, 13:00

You could try to export the models as 3DS, and import those into Blender, to see if you get the same seams.
"Make a man a fire, you keep him warm for a day. Set a man on fire, you keep him warm for the rest of his life."

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kage
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Re: Overlapping polys -> import script erroror bad model?

Post by kage » 01 May 2008, 04:43

it's the model.  the original pumpkin artists were using an imperfect 3ds max exporter that really botched certain kinds of things up, and besides that, it seems that some of the artists were working with the assumption that the pie format would have the same vertex precision as 3ds, so some models need a lot of work. i'll try to fix this one.

R3dP!pe
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Re: Overlapping polys -> import script erroror bad model?

Post by R3dP!pe » 01 May 2008, 09:49

Cool!  8) Thanks!

If I find more, I will post the model names.

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