Idea for patch, feedback wanted: Fade when starting game
Posted: 01 Apr 2020, 22:37
Hello,
I am requesting some preliminary feedback on a change I wish to introduce (code not written yet). It's to do with the first second of starting a game, for example the Alpha campaign.
First off, the main menu screen should really take half a second or so to fade TO BLACK.
Secondly, the game should take its first half second or so to fade FROM BLACK.
Why I split those two is because I believe coding will be needed in two different parts of the project.
Thirdly, I want to look into the "zooming" or "landing" of the camera on game start. It's looking OK but upon closer inspection it's acting really strange.
Sometimes, it goes from up to down, like landing an aircraft. Sometimes, it goes from down to up, like the ascension of a helicopter. When starting the alpha campaign, on first run, the effect executes successfully. If I "Quit game", and run the same Alpha campaign again, the effect is barely noticeable (maybe 1/10th of a second with only about 10 pixels movement). The subsequent times, there is no "zooming" effect at all.
I'd like to check that code and perhaps adjust the logic to being consistent every time, and perhaps tweak it just a little bit, it doesn't feel 100% natural as it is currently.
Reason I'm asking about feedback is because I don't want to work on something that in the end will not be accepted because it's not prioritized or w/e.
BTW: Hi, I'm Bjorn Ali from Sweden. I really care (and get hung up!) about first impressions. I'm actually not new here, I made a patch about 10 years ago, also on a small detail with regards to smoother arc rotating (with the right mouse button).
Take care,
Bjorn Ali
I am requesting some preliminary feedback on a change I wish to introduce (code not written yet). It's to do with the first second of starting a game, for example the Alpha campaign.
First off, the main menu screen should really take half a second or so to fade TO BLACK.
Secondly, the game should take its first half second or so to fade FROM BLACK.
Why I split those two is because I believe coding will be needed in two different parts of the project.
Thirdly, I want to look into the "zooming" or "landing" of the camera on game start. It's looking OK but upon closer inspection it's acting really strange.
Sometimes, it goes from up to down, like landing an aircraft. Sometimes, it goes from down to up, like the ascension of a helicopter. When starting the alpha campaign, on first run, the effect executes successfully. If I "Quit game", and run the same Alpha campaign again, the effect is barely noticeable (maybe 1/10th of a second with only about 10 pixels movement). The subsequent times, there is no "zooming" effect at all.
I'd like to check that code and perhaps adjust the logic to being consistent every time, and perhaps tweak it just a little bit, it doesn't feel 100% natural as it is currently.
Reason I'm asking about feedback is because I don't want to work on something that in the end will not be accepted because it's not prioritized or w/e.
BTW: Hi, I'm Bjorn Ali from Sweden. I really care (and get hung up!) about first impressions. I'm actually not new here, I made a patch about 10 years ago, also on a small detail with regards to smoother arc rotating (with the right mouse button).
Take care,
Bjorn Ali