alfred007 wrote: ↑08 Jul 2019, 21:38
[...] I think we should wait until Forgon's unit limit patch that I'm testing at the moment is merged into master. I expect that this patch will have some remarkable influence on the balance with insane difficulty. In the Alpha campaign especially Alpha 10 and 12 for example.
You mentioned problems for the transition between campaigns, and the
rescuing of units from a downed transporter in Beta.
Gamma also contains a mission in which units need to be rescued.
My current solution is to reduce the number of transporters available
with Insane for the end of both Alpha and Beta to 3, so that units can
still be built in the following missions without breaking unit limits.
With a few extra checks, transporters could not be empty or loaded with
units that would exceed unit limit allowances.
With this approach, only one issue remains: Overruling of unit limits
when rescuing units. I'm sure we all agree that this can be tolerated.
Could you remind me what I have to watch out for in Alpha 10?