iOS Version

Discuss the future of Warzone 2100 with us.
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buttmanizer
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iOS Version

Post by buttmanizer »

I would like to work on porting Warzone 2100 to iOS, specially iPad.

C++ should be easily compatible with Objective-C.
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Staff
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Re: iOS Version

Post by Staff »

Good luck getting a GPL game on Apple's bricked garden... they won't allow it.
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buttmanizer
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Re: iOS Version

Post by buttmanizer »

I have read this article about GPL apps in the App: http://www.tuaw.com/2011/01/09/the-gpl- ... e-and-you/

It is also possible for GPL apps to be in the App Store by waiving the "freedom to redistribute copies" to Apple. See http://bonsansnom.wordpress.com/2011/01 ... -betrains/

What I only want is Warzone to be available in the App Store so that more people can play it. Of course I will give back to the Project any code I will write in porting it to iOS, as required by GPL.
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Re: iOS Version

Post by Staff »

buttmanizer wrote:I have read this article about GPL apps in the App: http://www.tuaw.com/2011/01/09/the-gpl- ... e-and-you/

It is also possible for GPL apps to be in the App Store by waiving the "freedom to redistribute copies" to Apple. See http://bonsansnom.wordpress.com/2011/01 ... -betrains/

What I only want is Warzone to be available in the App Store so that more people can play it. Of course I will give back to the Project any code I will write in porting it to iOS, as required by GPL.
We (or anyone else) can't waive any part of the GPL, since we are not the original owners, nor is it allowed IIRC).
Eidos & Pumpkin are, and they are the only ones that can change the license.
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Lord Apocalypse
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Re: iOS Version

Post by Lord Apocalypse »

buttmanizer wrote: It is also possible for GPL apps to be in the App Store by waiving the "freedom to redistribute copies" to Apple. See http://bonsansnom.wordpress.com/2011/01 ... -betrains/
Then you didn't read the article closely enough. The only way to comply with the GPL is to make a new binary that can be freely distributed. To do otherwise would require a dual license which the current copyright holder of WZ probably would not do. If you created a spiritual successor to WZ (think Supreme Commander) and did all the work yourself you could dual license your work but that just creates a much larger headache for yourself.

If on the other hand Apple allowed for installation from places other than the app store (as some/all? android phones do) it would not be an issue at all.
buttmanizer
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Re: iOS Version

Post by buttmanizer »

We can use TestFlight or sign the binary with our own certificate for redistribution. By that, we can still redistribute aside from the App Store.
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